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Changes between Version 197 and Version 198 of WikiStart


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Timestamp:
Sep 13, 2010, 10:12:06 AM (14 years ago)
Author:
dafrick
Comment:

Adding news bulletin for PPS HS10

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  • WikiStart

    v197 v198  
    88#!html
    99<h1 style="border:none; font-size:160%; margin: 0em;">News</h1>
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     13{{{
     14#!html
     15<h1 style="font-size: 1.2em; padding: 0em; margin: 0em;">PPS in HS10 announced -- September 2010 </h1>
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     17In light of the coming autumn semester, the Orxonox team has appointed a couple of Orxonox maintainers as PPS leaders to be able to offer another PPS for the students of the 3rd semester of the D-ITET. We encourage students of the D-ITET to check out the [wiki:PPS_main PPS site] and [wiki:download the game] (or at least the [wiki:screenshots]). We are also always happy to answer any unanswered questions you may have about the PPS in specific or in general. Please [wiki:about#Contact contact us].
     18[[br]]We are looking forward to welcome '''you''' in our PPS and we're hoping to have a fun time developing Orxonox together.
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     20{{{
     21#!html
    1022<h1 style="font-size: 1.2em; padding: 0em; margin: 0em;">Orxonox package for Ubuntu and Debian now available</h1>
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    3951[[br]]We are looking forward to welcome '''you''' in our PPS and we're hoping to have a fun time developing Orxonox together.
    4052
    41 {{{
    42 #!html
    43 <h1 style="font-size: 1.2em; padding: 0em; margin: 0em;">Major Improvements in Network Code</h1>
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    45 Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption.
    46 This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode.
    47 Additional to those immediate improvements the structure of the network code has been improved. In prospect of future multithreading, network tasks are now better separated and could be processed in parallel.
    48 
    4953[wiki:archive/News more...]
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