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Sep 27, 2015:

10:39 PM Changeset [10605] by landauf
added changes from presentationFS15 branch
10:35 PM Changeset [10604] by landauf
corrected include paths
10:29 PM Changeset [10603] by landauf
cleanup: empty level is empty again & tabs→spaces.
10:15 PM Changeset [10602] by landauf
more cleanup
10:03 PM Changeset [10601] by landauf
cleanup: empty level is empty again & tabs→spaces.
9:11 PM Changeset [10600] by landauf
fixed warnings
2:02 PM Changeset [10599] by landauf
removed unused branch
2:01 PM Changeset [10598] by landauf
cleanup: empty level is empty again & tabs→spaces.
1:56 PM Changeset [10597] by landauf
cleanup: tabs→spaces
12:32 PM Changeset [10596] by landauf
cleanup: empty level is empty again & tabs→spaces.
12:11 PM Changeset [10595] by landauf
created new branch to merge all branches from FS15 in a clean way

Sep 25, 2015:

1:56 PM Changeset [10594] by fvultier
improved documentation

Sep 24, 2015:

1:25 PM Changeset [10593] by fvultier
Effects for the new Weapon (SpilitGun)
1:23 PM Changeset [10592] by fvultier
New Weapon for the towerDefense minigame: The SplitGun, a weapon that …

Sep 21, 2015:

3:37 PM pps/main edited by fvultier
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3:30 PM Ticket #425 (Explosion parts for spaceships and other objects) created by fvultier
A new feature since HS15 is that every spaceship or other object may …
2:54 PM pps/main edited by fvultier
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2:41 PM Ticket #424 (New Waepons/Improve the weapon class) created by fvultier
The Weapon class of Orxonox is very limited. The procedure of shooting …
2:21 PM pps/main edited by fvultier
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1:00 PM pps/main edited by fvultier
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Sep 20, 2015:

4:41 PM ColorExamples created by admin
4:22 PM EntitiesExamples created by admin
4:19 PM PhrasesExamples created by admin
4:19 PM IconsExamples created by admin
4:14 PM BoxExamples edited by admin
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4:11 PM BoxExamples edited by admin
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4:02 PM Icons created by admin
4:02 PM Symbols created by admin
12:41 PM BoxExamples edited by admin
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12:41 PM BoxExamples edited by admin
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12:40 PM BoxExamples edited by admin
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12:40 PM BoxExamples edited by admin
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12:39 PM BoxExamples edited by admin
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12:39 PM BoxExamples edited by admin
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12:39 PM BoxExamples edited by admin
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12:38 PM BoxExamples edited by admin
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12:38 PM BoxExamples edited by admin
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12:34 PM BoxExamples edited by admin
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12:31 PM BoxExamples edited by admin
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12:27 PM BoxExamples created by admin
12:27 PM MacroList edited by admin
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12:26 PM MacroList created by admin

Sep 18, 2015:

9:39 AM dev/LinuxUbuntu edited by zifloria
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9:28 AM dev/LinuxUbuntu edited by zifloria
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Sep 17, 2015:

3:32 PM Changeset [10591] by fvultier
Different wave types with different enemies. New field type: obstacle. …
2:19 PM Changeset [10590] by fvultier
improved models

Sep 15, 2015:

4:48 PM Changeset [10589] by landauf
enemies can be killed by towers → the WeakPtr returns NULL → remove …
4:44 PM Changeset [10588] by landauf
use the new entity as waypoint (each WaypointController will destroy …
4:43 PM Changeset [10587] by landauf
use list instead of vector - list is better suited for removing elements
2:20 PM Changeset [10586] by fvultier
Removed unuses classes and templates. The enemies move now along a …

Sep 13, 2015:

6:13 PM Changeset [10585] by fvultier
Create new branch for the tower defense minigame with new features.
5:58 PM Changeset [10584] by fvultier
New models for the tower defense mingame

Sep 12, 2015:

9:12 PM Changeset [10583] by landauf
TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
7:28 PM Changeset [10582] by landauf
delete helper files before building. this avoids that old helper files …
6:46 PM Changeset [10581] by landauf
8 modules are now marked as plugins (which means they are only loaded …
4:10 PM Changeset [10580] by landauf
it's now possible to define required plugins in the level definition …

Sep 9, 2015:

4:14 PM Changeset [10579] by landauf
inverted dependency between level and gametype: gametype now …
4:10 PM Changeset [10578] by landauf
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
3:55 PM Changeset [10577] by landauf
no need to store the namespace again, this is already done in the …
2:15 PM Changeset [10576] by landauf
removed changedGametype and getOldGametype from BaseObject. the …
2:02 PM Changeset [10575] by landauf
create the scoreboard directly with the correct gametype. this …
1:49 PM Changeset [10574] by landauf
removed some init() functions, integrated them directly into the …
1:36 PM Changeset [10573] by landauf
there are no objects_ at this point, so it's not necessary to set the …
1:31 PM Changeset [10572] by landauf
removed unnecessary code - setGametype or changedGametype is never …
1:11 PM Changeset [10571] by landauf
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
12:30 PM content/LevelHowTo edited by fvultier
Added an example that uses templates. Section about … (diff)

Sep 8, 2015:

10:47 PM Changeset [10570] by landauf
not sure why Level was synchronized in Scene, but it doesn't seem to …
10:18 PM Changeset [10569] by landauf
fixed bug which was introduced in r10563: when unloading in client …
10:02 PM Changeset [10568] by landauf
Enforce type-safety of ObjectListIterator. Previously it was possible …
6:26 PM content/LevelHowTo edited by fvultier
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5:37 PM content/LevelHowTo edited by fvultier
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4:46 PM content/LevelHowTo edited by fvultier
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4:16 PM Changeset [10567] by landauf
added functions to use ObjectList<T> for any context
3:42 PM Changeset [10566] by landauf
moved destruction of all level objects from Client to GSLevel. …

Sep 7, 2015:

2:28 PM content/LevelHowTo edited by fvultier
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2:23 PM content/LevelHowTo edited by fvultier
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2:06 PM content/LevelHowTo edited by fvultier
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12:30 PM content/LevelHowTo edited by fvultier
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11:16 AM pps/main edited by fvultier
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Sep 2, 2015:

1:08 PM pps/main edited by maxima
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1:04 PM WikiStart edited by maxima
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Aug 30, 2015:

2:36 PM Changeset [10565] by landauf
fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
1:36 PM Changeset [10564] by landauf
bugfix: after receiving a ClassID packet, the client erases the list …

Aug 29, 2015:

11:24 PM Changeset [10563] by landauf
level should be it's own level (the same pattern that is already used …
11:15 PM Changeset [10562] by landauf
removed unnecessary code - this is all done by passing the context to …
10:53 PM Changeset [10561] by landauf
found some unregistered classes
6:58 PM Changeset [10560] by landauf
use auto-conversion
6:55 PM Changeset [10559] by landauf
these two classes used pointers to weakptrs - why? just use normal …
6:45 PM Changeset [10558] by landauf
no need to call get() on Weak or StrongPtr. they are automatically …
6:18 PM Changeset [10557] by landauf
cleanup: no need to pass/return WeakPtrs to/from functions. normal …
5:40 PM Changeset [10556] by landauf
I assume that this should be WeakPtr instead of StrongPtr?
5:35 PM Changeset [10555] by landauf
renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
4:23 PM Changeset [10554] by landauf
Gametype should store a WeakPtr to GametypeInfo to avoid circular …

Aug 28, 2015:

10:35 PM Changeset [10553] by landauf
fixed reference counting in unload() - unsigned int cannot be < 0
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