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Sep 9, 2015:

4:14 PM Changeset [10579] by landauf
inverted dependency between level and gametype: gametype now …
4:10 PM Changeset [10578] by landauf
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
3:55 PM Changeset [10577] by landauf
no need to store the namespace again, this is already done in the …
2:15 PM Changeset [10576] by landauf
removed changedGametype and getOldGametype from BaseObject. the …
2:02 PM Changeset [10575] by landauf
create the scoreboard directly with the correct gametype. this …
1:49 PM Changeset [10574] by landauf
removed some init() functions, integrated them directly into the …
1:36 PM Changeset [10573] by landauf
there are no objects_ at this point, so it's not necessary to set the …
1:31 PM Changeset [10572] by landauf
removed unnecessary code - setGametype or changedGametype is never …
1:11 PM Changeset [10571] by landauf
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
12:30 PM content/LevelHowTo edited by fvultier
Added an example that uses templates. Section about … (diff)

Sep 8, 2015:

10:47 PM Changeset [10570] by landauf
not sure why Level was synchronized in Scene, but it doesn't seem to …
10:18 PM Changeset [10569] by landauf
fixed bug which was introduced in r10563: when unloading in client …
10:02 PM Changeset [10568] by landauf
Enforce type-safety of ObjectListIterator. Previously it was possible …
6:26 PM content/LevelHowTo edited by fvultier
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5:37 PM content/LevelHowTo edited by fvultier
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4:46 PM content/LevelHowTo edited by fvultier
(diff)
4:16 PM Changeset [10567] by landauf
added functions to use ObjectList<T> for any context
3:42 PM Changeset [10566] by landauf
moved destruction of all level objects from Client to GSLevel. …

Sep 7, 2015:

2:28 PM content/LevelHowTo edited by fvultier
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2:23 PM content/LevelHowTo edited by fvultier
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2:06 PM content/LevelHowTo edited by fvultier
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12:30 PM content/LevelHowTo edited by fvultier
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11:16 AM pps/main edited by fvultier
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Sep 2, 2015:

1:08 PM pps/main edited by maxima
(diff)
1:04 PM WikiStart edited by maxima
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Aug 30, 2015:

2:36 PM Changeset [10565] by landauf
fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
1:36 PM Changeset [10564] by landauf
bugfix: after receiving a ClassID packet, the client erases the list …

Aug 29, 2015:

11:24 PM Changeset [10563] by landauf
level should be it's own level (the same pattern that is already used …
11:15 PM Changeset [10562] by landauf
removed unnecessary code - this is all done by passing the context to …
10:53 PM Changeset [10561] by landauf
found some unregistered classes
6:58 PM Changeset [10560] by landauf
use auto-conversion
6:55 PM Changeset [10559] by landauf
these two classes used pointers to weakptrs - why? just use normal …
6:45 PM Changeset [10558] by landauf
no need to call get() on Weak or StrongPtr. they are automatically …
6:18 PM Changeset [10557] by landauf
cleanup: no need to pass/return WeakPtrs to/from functions. normal …
5:40 PM Changeset [10556] by landauf
I assume that this should be WeakPtr instead of StrongPtr?
5:35 PM Changeset [10555] by landauf
renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
4:23 PM Changeset [10554] by landauf
Gametype should store a WeakPtr to GametypeInfo to avoid circular …

Aug 28, 2015:

10:35 PM Changeset [10553] by landauf
fixed reference counting in unload() - unsigned int cannot be < 0

Aug 27, 2015:

11:05 PM Changeset [10552] by landauf
added PluginManager to load/unload plugins at runtime
10:50 PM Changeset [10551] by landauf
fixed build
10:41 PM Changeset [10550] by landauf
use try-catch in inner function
10:40 PM Changeset [10549] by landauf
renamed variable. it's the library's name (e.g. libpong) and not the …

Aug 26, 2015:

10:09 PM Changeset [10548] by landauf
write the module's name into the .module/.plugin file

Aug 23, 2015:

11:57 AM Changeset [10547] by landauf
added support for plugins in the buildsystem. plugins are like …
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