Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Timeline


and

May 14, 2015:

9:49 AM Changeset [10442] by clangenb

May 10, 2015:

11:00 PM Changeset [10441] by bknecht
Turned on c++11 flag in compiler and fixed a bug where boost couldn't …
6:49 PM Changeset [10440] by bknecht
Added include to make ois code compile under linux without build units
4:35 PM Changeset [10439] by bknecht
Creating C++11 branch

May 9, 2015:

2:34 AM Changeset [10438] by meggiman
Added sound-effects to bomb.

May 8, 2015:

12:17 AM Changeset [10437] by fvultier
Removed unnecessary output to console in kump minigame. Added a small …

May 7, 2015:

10:45 PM Changeset [10436] by meggiman
Fixed dangling pointer bug when GravityBomb was destroyed by tick of …
5:43 PM Changeset [10435] by meggiman
Added new models and fixed dammage bug. Bomb now fully working.
5:21 PM Changeset [10434] by frovelli
Implemented playercount in multiplayer lobby
5:01 PM Changeset [10433] by gpregger
New explosion effect for pawn.cc (still WIP)
5:00 PM Changeset [10432] by clangenb
new mesh
4:58 PM Changeset [10431] by fvultier
new particle effect for the gravity bomb
4:35 PM Changeset [10430] by erbj
added functionality: Waves with different combinations of spaceships, …
2:43 PM Changeset [10429] by gpregger
textures and materials for new explosion effect for rocket.cc
2:29 PM Changeset [10428] by gpregger
waste of time + New Explosion in 'rocket.cc' + old Rocket in …
2:22 PM Changeset [10427] by frovelli
Implemented custom servernames

May 6, 2015:

8:53 PM Changeset [10426] by fvultier
New models for the tower defense minigame. There are 5 different …

May 5, 2015:

12:03 AM Changeset [10425] by fvultier
Added models for the new weapon: Gravity bomb. There is one model for …

May 3, 2015:

8:37 PM Changeset [10424] by landauf
these Singletons are in fact required and not allowed to fail, …
5:14 PM Changeset [10423] by liepatri
creation of the alien mascot (current version is v0.4)
3:49 PM Changeset [10422] by landauf
details
3:48 PM Changeset [10421] by landauf
RealTimer was not registered in the framework
3:02 PM Changeset [10420] by landauf
use destroyLater() in Pawn and ShipPart. PawnManager and …
2:39 PM Changeset [10419] by landauf
added destroyLater() to Destroyable. This will destroy the object …
1:54 PM Changeset [10418] by landauf
improved documentation
1:31 PM Changeset [10417] by landauf
moved destruction of bullet collision shape to ~CollisionShape(). …
12:22 PM Changeset [10416] by landauf
i think it makes more sense to delete killed pawns and shipparts …
12:19 PM Changeset [10415] by landauf
added check to detect if a collision shape is destroyed during a …
11:47 AM Changeset [10414] by landauf
destroy all remaining ship parts if ModularSpaceShip is destroyed. …

May 2, 2015:

11:20 PM Changeset [10413] by landauf
use the generic UpdateListener interface to receive calls to …
10:41 PM Changeset [10412] by landauf
fixed crash: apparently these static maps get initialized later now …
5:09 PM Changeset [10411] by landauf
removed unnecessary macro + static variable
4:47 PM Changeset [10410] by landauf
SynchronisableVariableBase::state_ is not used anymore

Apr 30, 2015:

4:47 PM Changeset [10409] by meggiman
Started implementing Particle effect. Force Field explodes at end of life.
4:07 PM Changeset [10408] by erbj
added functionality to the TowerDefenseSelecter

Apr 27, 2015:

11:08 PM Changeset [10407] by landauf
moved Scope and ScopedSingletonManager from util to core. TODO I had …

Apr 26, 2015:

10:16 PM Changeset [10406] by fvultier
There is now a cube that can be moved on the playground using the …
8:49 PM Changeset [10405] by landauf
fixed some TODOs in tests and code by using the new unload() function
8:47 PM Changeset [10404] by landauf
added unload() function to StaticallyInitializedInstance
4:16 PM Changeset [10403] by landauf
added function to destroy the class hierarchy (i.e. reset all …
3:51 PM Changeset [10402] by landauf
fixed tests in util_test which failed when a different order of …
3:34 PM Changeset [10401] by landauf
fixed crash in tests with msvc & debug checks
3:22 PM Changeset [10400] by landauf
fixed tests. however there are some open issues: - the …
3:10 PM Changeset [10399] by landauf
use typeid(T) instead of typeid(T).name() to identify a class. this …
1:34 PM Changeset [10398] by landauf
improved output
12:29 PM Changeset [10397] by fvultier
Added missmissing #include _.h Now the program compiles without any …
10:24 AM Changeset [10396] by landauf
detail

Apr 25, 2015:

10:49 PM Changeset [10395] by landauf
create and initialize Identifiers explicitly via registerClass(). …

Apr 24, 2015:

9:08 AM Changeset [10394] by erbj
das File TowerDefenseSelecter.cc und .h geadded

Apr 23, 2015:

11:15 PM Changeset [10393] by landauf
found another unregistered class
10:44 PM Changeset [10392] by landauf
Loader is now a singleton instead of a static class. fixes issue with …
4:19 PM Changeset [10391] by meggiman
Implemented all necessary classes. No the weapon works without bugs.
4:08 PM Changeset [10390] by sborghi
We copied the blender meshes of the desigend spacestation into a …
3:57 PM Changeset [10389] by clangenb
nothing new
3:22 PM Changeset [10388] by erbj
adjusted the TowerDefenseSelecter, but there is still a problem with …
2:01 PM Changeset [10387] by clangenb
cconverted mesh file
1:55 PM Changeset [10386] by clangenb
Ogreexport
1:46 PM Changeset [10385] by maxima
new branch for clangenb
8:55 AM Changeset [10384] by clangenb
unecessary files deleted
8:49 AM Changeset [10383] by clangenb
Modellanpassung & einige Texture-Enwuerfe fuer ingame Betrachtung

Apr 22, 2015:

10:54 PM Changeset [10382] by landauf
found another unregistered class
10:32 PM Changeset [10381] by landauf
removed check from r10379 again
10:30 PM Changeset [10380] by landauf
registered missing classes. WorldEntityCollisionShape is the only …
10:29 PM Changeset [10379] by landauf
check if all classes are registered

Apr 21, 2015:

10:26 PM Changeset [10378] by landauf
fixed issue with tower shooting at centerpoint

Apr 19, 2015:

10:41 PM Changeset [10377] by landauf
added a check which tries to detect wrongly configured class hierarchy …
10:13 PM Changeset [10376] by landauf
added helper function to reduce code duplication
10:07 PM Changeset [10375] by landauf
trying to keep the correct order of parents
10:04 PM Changeset [10374] by landauf
added flag to define if a class should be used as a virtual parent …

Apr 18, 2015:

1:09 PM Changeset [10373] by landauf
detail (re-ordered functions)
1:07 PM Changeset [10372] by landauf
use lists instead of sets to store parent identifiers. this allows to …
12:46 PM Changeset [10371] by landauf
trying to make the initialization of parents of an identifier better …

Apr 16, 2015:

9:59 PM Changeset [10370] by landauf
more checks.
4:43 PM Changeset [10369] by meggiman
Alle Klassen implementiert um die Waffe abzufeuern. Noch sehr fehlerhaft.
4:24 PM Changeset [10368] by erbj
added timer in tick function to pause for 10 seconds between waves , …

Apr 15, 2015:

10:37 PM Changeset [10367] by landauf
removed some functions which were (almost) unused
10:11 PM Changeset [10366] by landauf
found a better solution to find identifiers that don't belong to the …

Apr 14, 2015:

10:29 PM Changeset [10365] by landauf
fixed tests, added more output
10:11 PM Changeset [10364] by landauf
only check class hierarchy in dev mode
12:57 PM pps/main edited by maxima
(diff)
Note: See TracTimeline for information about the timeline view.