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May 3, 2015:

8:37 PM Changeset [10424] by landauf
these Singletons are in fact required and not allowed to fail, …
5:14 PM Changeset [10423] by liepatri
creation of the alien mascot (current version is v0.4)
3:49 PM Changeset [10422] by landauf
details
3:48 PM Changeset [10421] by landauf
RealTimer was not registered in the framework
3:02 PM Changeset [10420] by landauf
use destroyLater() in Pawn and ShipPart. PawnManager and …
2:39 PM Changeset [10419] by landauf
added destroyLater() to Destroyable. This will destroy the object …
1:54 PM Changeset [10418] by landauf
improved documentation
1:31 PM Changeset [10417] by landauf
moved destruction of bullet collision shape to ~CollisionShape(). …
12:22 PM Changeset [10416] by landauf
i think it makes more sense to delete killed pawns and shipparts …
12:19 PM Changeset [10415] by landauf
added check to detect if a collision shape is destroyed during a …
11:47 AM Changeset [10414] by landauf
destroy all remaining ship parts if ModularSpaceShip is destroyed. …

May 2, 2015:

11:20 PM Changeset [10413] by landauf
use the generic UpdateListener interface to receive calls to …
10:41 PM Changeset [10412] by landauf
fixed crash: apparently these static maps get initialized later now …
5:09 PM Changeset [10411] by landauf
removed unnecessary macro + static variable
4:47 PM Changeset [10410] by landauf
SynchronisableVariableBase::state_ is not used anymore

Apr 30, 2015:

4:47 PM Changeset [10409] by meggiman
Started implementing Particle effect. Force Field explodes at end of life.
4:07 PM Changeset [10408] by erbj
added functionality to the TowerDefenseSelecter

Apr 27, 2015:

11:08 PM Changeset [10407] by landauf
moved Scope and ScopedSingletonManager from util to core. TODO I had …

Apr 26, 2015:

10:16 PM Changeset [10406] by fvultier
There is now a cube that can be moved on the playground using the …
8:49 PM Changeset [10405] by landauf
fixed some TODOs in tests and code by using the new unload() function
8:47 PM Changeset [10404] by landauf
added unload() function to StaticallyInitializedInstance
4:16 PM Changeset [10403] by landauf
added function to destroy the class hierarchy (i.e. reset all …
3:51 PM Changeset [10402] by landauf
fixed tests in util_test which failed when a different order of …
3:34 PM Changeset [10401] by landauf
fixed crash in tests with msvc & debug checks
3:22 PM Changeset [10400] by landauf
fixed tests. however there are some open issues: - the …
3:10 PM Changeset [10399] by landauf
use typeid(T) instead of typeid(T).name() to identify a class. this …
1:34 PM Changeset [10398] by landauf
improved output
12:29 PM Changeset [10397] by fvultier
Added missmissing #include _.h Now the program compiles without any …
10:24 AM Changeset [10396] by landauf
detail

Apr 25, 2015:

10:49 PM Changeset [10395] by landauf
create and initialize Identifiers explicitly via registerClass(). …

Apr 24, 2015:

9:08 AM Changeset [10394] by erbj
das File TowerDefenseSelecter.cc und .h geadded

Apr 23, 2015:

11:15 PM Changeset [10393] by landauf
found another unregistered class
10:44 PM Changeset [10392] by landauf
Loader is now a singleton instead of a static class. fixes issue with …
4:19 PM Changeset [10391] by meggiman
Implemented all necessary classes. No the weapon works without bugs.
4:08 PM Changeset [10390] by sborghi
We copied the blender meshes of the desigend spacestation into a …
3:57 PM Changeset [10389] by clangenb
nothing new
3:22 PM Changeset [10388] by erbj
adjusted the TowerDefenseSelecter, but there is still a problem with …
2:01 PM Changeset [10387] by clangenb
cconverted mesh file
1:55 PM Changeset [10386] by clangenb
Ogreexport
1:46 PM Changeset [10385] by maxima
new branch for clangenb
8:55 AM Changeset [10384] by clangenb
unecessary files deleted
8:49 AM Changeset [10383] by clangenb
Modellanpassung & einige Texture-Enwuerfe fuer ingame Betrachtung

Apr 22, 2015:

10:54 PM Changeset [10382] by landauf
found another unregistered class
10:32 PM Changeset [10381] by landauf
removed check from r10379 again
10:30 PM Changeset [10380] by landauf
registered missing classes. WorldEntityCollisionShape is the only …
10:29 PM Changeset [10379] by landauf
check if all classes are registered

Apr 21, 2015:

10:26 PM Changeset [10378] by landauf
fixed issue with tower shooting at centerpoint

Apr 19, 2015:

10:41 PM Changeset [10377] by landauf
added a check which tries to detect wrongly configured class hierarchy …
10:13 PM Changeset [10376] by landauf
added helper function to reduce code duplication
10:07 PM Changeset [10375] by landauf
trying to keep the correct order of parents
10:04 PM Changeset [10374] by landauf
added flag to define if a class should be used as a virtual parent …

Apr 18, 2015:

1:09 PM Changeset [10373] by landauf
detail (re-ordered functions)
1:07 PM Changeset [10372] by landauf
use lists instead of sets to store parent identifiers. this allows to …
12:46 PM Changeset [10371] by landauf
trying to make the initialization of parents of an identifier better …

Apr 16, 2015:

9:59 PM Changeset [10370] by landauf
more checks.
4:43 PM Changeset [10369] by meggiman
Alle Klassen implementiert um die Waffe abzufeuern. Noch sehr fehlerhaft.
4:24 PM Changeset [10368] by erbj
added timer in tick function to pause for 10 seconds between waves , …

Apr 15, 2015:

10:37 PM Changeset [10367] by landauf
removed some functions which were (almost) unused
10:11 PM Changeset [10366] by landauf
found a better solution to find identifiers that don't belong to the …

Apr 14, 2015:

10:29 PM Changeset [10365] by landauf
fixed tests, added more output
10:11 PM Changeset [10364] by landauf
only check class hierarchy in dev mode
12:57 PM pps/main edited by maxima
(diff)

Apr 13, 2015:

11:15 PM Changeset [10363] by landauf
bugfix: class hierarchy wrongly considered the classes of nested …

Apr 12, 2015:

11:07 PM Changeset [10362] by landauf
use static identifier initializer to store the inheritance definition …
11:05 PM Changeset [10361] by landauf
added run-time check for class hierarchy
9:41 PM Changeset [10360] by landauf
wrap Identifiers in a StaticallyInitializedInstance. doesn't do a lot …
3:28 PM Changeset [10359] by landauf
added tests
3:27 PM Changeset [10358] by landauf
removed int constructor & assignment-operator from WeakPtr and SmartPtr
11:58 AM Changeset [10357] by landauf
don't include CoreIncludes.h in *.h files
11:33 AM Ticket #423 (Define mapping for Class-ID) created by landauf
Currently the network library overrides the class-IDs of all …

Apr 11, 2015:

11:21 PM Changeset [10356] by landauf
fixed test
10:46 PM Changeset [10355] by landauf
don't forget to register new commands (fixes 'alias' command)
10:36 PM Changeset [10354] by landauf
moved code from static initializer into new function in …

Apr 8, 2015:

11:15 PM Changeset [10353] by landauf
detail
11:15 PM Changeset [10352] by landauf
wrap ConsoleCommands in StaticallyInitializedInstances

Apr 7, 2015:

10:12 PM Changeset [10351] by landauf
using the 'official' way to define a non-static console command

Apr 6, 2015:

10:40 PM Changeset [10350] by landauf
removed hack
10:18 PM Changeset [10349] by landauf
removed hack. addBots/killBots is now part of Gametype
10:00 PM Changeset [10348] by landauf
removed unnecessary helper functions
3:47 PM Changeset [10347] by landauf
moved console command macros to a new file (ConsoleCommandIncludes.h)

Apr 5, 2015:

8:25 PM Changeset [10346] by landauf
moved static contents from ConsoleCommand to ConsoleCommandManager
5:32 PM Changeset [10345] by landauf
wrap CommandLineArguments in StaticallyInitializedInstances
5:29 PM Changeset [10344] by landauf
remove and destroy StaticallyInitializedInstances

Apr 4, 2015:

1:34 PM Changeset [10343] by landauf
moved CommandLineParser into separate subfolder
1:24 PM Changeset [10342] by landauf
added helper class for module initialization
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