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and

Dec 3, 2012:

5:46 PM Changeset [9490] by purgham
Still doesn't work
5:46 PM Changeset [9489] by moralelastix
What ever
5:44 PM Changeset [9488] by moralelastix
Details
4:46 PM Changeset [9487] by purgham
2.12.2012 - Still some Problems with the additional Checkpoints
4:14 PM Changeset [9486] by mottetb
hallo
3:57 PM Changeset [9485] by jokicp
Added all the big ship files.
3:57 PM Changeset [9484] by mottetb
hallo
3:51 PM Changeset [9483] by smerkli
Added big ship stuff to code stuff.
2:56 PM Changeset [9482] by juchlil
1:22 PM Changeset [9481] by smerkli
Created presentation branch for this semester.

Dec 2, 2012:

9:21 PM code/Buildsystem edited by landauf
(diff)
9:19 PM Changeset [9480] by landauf
added cmake flag ENABLE_GCOV to enable code coverage analysis with gcov

Nov 30, 2012:

9:41 PM Changeset [9479] by landauf
consider different float to string conversions
9:08 PM Changeset [9478] by landauf
generate xml report with gtest
7:06 PM Changeset [9477] by landauf
make gtest build on unix

Nov 29, 2012:

11:23 PM Changeset [9476] by landauf
removed some lines that were accidentally copy-pasted
10:55 PM Changeset [9475] by landauf
exclude gtest and gmock from default build target
10:30 PM Changeset [9474] by landauf
moved settings for executables in visual studio to TargetUtilities to …
5:49 PM Changeset [9473] by landauf
moved common cmake config for src/ and test/ to SourceConfig.cmake

Nov 28, 2012:

11:17 PM Changeset [9472] by jo
Better documentation.
11:02 PM Changeset [9471] by jo
I fixed the console command. A console command has to be a static …

Nov 26, 2012:

4:36 PM Changeset [9470] by purgham
26.11.12 not really working but usefull stuff for later
4:08 PM Changeset [9469] by moralelastix
preparations
4:06 PM Changeset [9468] by mottetb
shortcuts don't work
4:03 PM Changeset [9467] by moralelastix
export
3:58 PM Changeset [9466] by davidsa
WIP: fixing max pixel calculation and size scaling of the billboards
1:30 PM Changeset [9465] by moralelastix
Smooth Rendering

Nov 25, 2012:

7:43 PM Changeset [9464] by davidsa
Updated orxonox::LensFlare, the effect has been expanded by several …
7:39 PM Changeset [9463] by davidsa
updated lensflare.material and textures

Nov 20, 2012:

6:47 PM Changeset [9462] by davidsa
Added additional LensFlare parameters to the Shader-Test level
6:46 PM Changeset [9461] by davidsa
Updated orxonox::Billboard so you can disable FrustumCulling. Also …

Nov 19, 2012:

4:25 PM Changeset [9460] by moralelastix
Empty Class
4:19 PM Changeset [9459] by purgham
working Version 19.11.2012 - Bots can create virtual Checkpoints but …
4:12 PM Changeset [9458] by juchlil
4:06 PM Changeset [9457] by mottetb
getTeam doesn't work, have to find sth else
3:54 PM Changeset [9456] by keuschr
added material and textures for collateralDamage ship
3:45 PM Changeset [9455] by keuschr
forgot some files
3:44 PM Changeset [9454] by keuschr
Added new ship template. Materials to follow.
3:14 PM Changeset [9453] by moralelastix
Final Textures
2:37 PM Changeset [9452] by smerkli
Added sounds for mjiang.
1:24 PM Changeset [9451] by purgham
working Version 19.11.2012 - Bots can allways be included
7:25 AM Changeset [9450] by jo
Cleanup.

Nov 14, 2012:

9:18 PM Changeset [9449] by davidsa
Added a transparent material for use in Hardware Occlusion Querying
9:16 PM Changeset [9448] by davidsa
Added Hardware Occlusion Query Capabilities for use in dynamic flare …

Nov 13, 2012:

5:02 PM Changeset [9447] by davidsa
Added Material for Lens Flare effects, this is still very much WIP and …
4:56 PM Changeset [9446] by davidsa
Slightly modified shader test level, to see orxonox::LensFlare …
4:54 PM Changeset [9445] by davidsa
Added orxonox::LensFlare, to add LensFlare effects, this is still very …

Nov 12, 2012:

11:07 PM Changeset [9444] by jo
The time seems correct. The marker positioning also seems to be ok. So …
4:37 PM Changeset [9443] by mottetb
was fuer einen Fortschritt heute!
4:21 PM Changeset [9442] by moralelastix
Head Texture
4:13 PM Changeset [9441] by purgham
BUG 12.11.2012 Error if create Bots after start
2:54 PM Changeset [9440] by keuschr
final version
2:45 PM Changeset [9439] by keuschr
final version
1:22 PM Changeset [9438] by keuschr
foo bar or bar foo?

Nov 8, 2012:

10:58 PM Changeset [9437] by jo
Rough example on how to add sound to existing orxonox objects. A …

Nov 5, 2012:

4:21 PM Changeset [9436] by purgham
working Version 5.11.2012 - Bots can be included after starting the level
4:11 PM Changeset [9435] by mottetb
Removed old files
4:06 PM Changeset [9434] by mottetb
aimMarkerSize aendert nichts im Spiel
4:05 PM Changeset [9433] by davidsa
Modified shader test level, added proper collision shape and changed …
3:58 PM Changeset [9432] by purgham
first working Version
3:55 PM Changeset [9431] by keuschr
first texture tries
2:45 PM Changeset [9430] by mottetb
Bild fuer neues Overlay
2:30 PM Changeset [9429] by mottetb
aimMarkerSize Problem
2:15 PM Changeset [9428] by davidsa
FIX: changed standard render group to main, this prevents that …

Nov 4, 2012:

2:02 PM Changeset [9427] by davidsa
FIX: changed nested comments into single line comments, as it turns …
1:51 PM Changeset [9426] by davidsa
Changed shader test level so that it uses a round object, since you …
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