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Nov 5, 2012:

4:21 PM Changeset [9436] by purgham
working Version 5.11.2012 - Bots can be included after starting the level
4:11 PM Changeset [9435] by mottetb
Removed old files
4:06 PM Changeset [9434] by mottetb
aimMarkerSize aendert nichts im Spiel
4:05 PM Changeset [9433] by davidsa
Modified shader test level, added proper collision shape and changed …
3:58 PM Changeset [9432] by purgham
first working Version
3:55 PM Changeset [9431] by keuschr
first texture tries
2:45 PM Changeset [9430] by mottetb
Bild fuer neues Overlay
2:30 PM Changeset [9429] by mottetb
aimMarkerSize Problem
2:15 PM Changeset [9428] by davidsa
FIX: changed standard render group to main, this prevents that …

Nov 4, 2012:

2:02 PM Changeset [9427] by davidsa
FIX: changed nested comments into single line comments, as it turns …
1:51 PM Changeset [9426] by davidsa
Changed shader test level so that it uses a round object, since you …

Oct 31, 2012:

6:02 PM Changeset [9425] by davidsa
Improved glow effect, added some minor documentation to the …

Oct 29, 2012:

5:04 PM Changeset [9424] by davidsa
changed the glow-material to use a different color of glow
5:02 PM Changeset [9423] by davidsa
Slightly modified the shader test level to use the new XML Port and to …
5:00 PM Changeset [9422] by davidsa
Added some documentation to orxonox::Model and refined the XML Port …
4:22 PM Changeset [9421] by mottetb
Oct 29th, works pretty well!
4:16 PM Changeset [9420] by davidsa
Added some documentation to orxonox::Scene
3:48 PM Changeset [9419] by davidsa
Added documentation to orxonox::RenderQueueListener
3:46 PM Changeset [9418] by moralelastix
Texture Files
3:35 PM Changeset [9417] by mjiang
added Laser Sound
2:13 PM Ticket #399 (EMP Weapon) created by smerkli
We could use some area-of-effect weapons, for example an EM-pulse that …
1:59 PM Ticket #398 (Correct Projectile Collision) created by jo
So far our weapons do not interact with static collisionshapes. A …

Oct 25, 2012:

9:33 PM Changeset [9416] by jo
Adjusting the Escort ship's collisionshapes.
8:56 PM Changeset [9415] by jo
Integrating Felix' EscortShip in the game (new weaponsetting and …

Oct 23, 2012:

6:32 PM Changeset [9414] by jo
Correcting an error.
1:03 PM Changeset [9413] by jo
Adding the light escort ship from Felix Schulthess.

Oct 22, 2012:

5:05 PM Changeset [9412] by purgham
Made SpaceRace-Mode usable for more then 1 Spaceship
4:19 PM Changeset [9411] by mjiang
Changed Default Laser Sound. New Sounds added.
4:14 PM Changeset [9410] by moralelastix
UV

Oct 21, 2012:

5:51 PM Changeset [9409] by davidsa
Modified Shader Test Level to use the newly added shader, so stencil …
5:49 PM Changeset [9408] by davidsa
Added: rudimentary stencil outline glow shader, very basic and looks …
5:32 PM Changeset [9407] by davidsa
orxonox::RenderQueueListener: Implemented a rudimentary …
3:46 PM Changeset [9406] by keuschr
starship 'collateral damage' v1

Oct 18, 2012:

6:39 PM Changeset [9405] by keuschr
first version of starship
6:12 PM Changeset [9404] by juchlil

Oct 16, 2012:

4:48 PM Changeset [9403] by davidsa
Showcase: Added Level 'Shader Test' to test the XML-Port functionality …
3:32 PM Changeset [9402] by davidsa
Orxonox::Model: added XMLPort 'material' to easily attach a …
3:30 PM Changeset [9401] by davidsa
Orxonox::Mesh: Added functions setMaterial() and getMaterial() to …

Oct 15, 2012:

4:33 PM Changeset [9400] by mottetb
first checkin
4:28 PM pps/main edited by jo
(diff)
4:21 PM Changeset [9399] by purgham
Created new SpaceRaceController and added a function to SpaceRaceManager
4:19 PM Changeset [9398] by smerkli
3:52 PM Changeset [9397] by moralelastix
Major work
3:43 PM Changeset [9396] by soroa
Created a new class called FindClosestEnemy
3:12 PM Changeset [9395] by davidsa
FIX: dynamic_cast from const to non-const is prohibited in newer …
2:34 PM pps/main edited by smerkli
(diff)
2:27 PM pps/main edited by jo
(diff)
2:07 PM pps/main edited by jo
(diff)
2:06 PM pps/main edited by smerkli
(diff)

Oct 12, 2012:

1:07 PM Changeset [9394] by moralelastix
added head

Oct 11, 2012:

1:47 PM Ticket #397 (Devastate the Earth) created by jo
We already have a model of the earth. A model of the earth of 2012. …

Oct 10, 2012:

9:59 PM Changeset [9393] by juchlil
9:22 AM pps/main edited by jo
(diff)
9:21 AM pps/main edited by jo
(diff)
9:21 AM pps/main edited by jo
(diff)

Oct 8, 2012:

4:02 PM Changeset [9392] by moralelastix
first Files
3:05 PM Changeset [9391] by keuschr
test commit 2
3:03 PM Changeset [9390] by keuschr
test commit
2:41 PM Changeset [9389] by jo
New folder added
2:31 PM Changeset [9388] by jo
Racebot branch.
2:27 PM Changeset [9387] by jo
Further folders added.
2:26 PM Changeset [9386] by jo
New project folders added.
2:12 PM Changeset [9385] by jo
Space Ship Navigation Branch 2 - for SoroA
2:06 PM Changeset [9384] by jo
LargeShips branch
1:51 PM Changeset [9383] by jo
Creating new branch.
1:50 PM Changeset [9382] by jo
Creating new branch.
1:50 PM Changeset [9381] by jo
Creating new branch.
1:47 PM Changeset [9380] by jo
Creating new branch.
1:46 PM Changeset [9379] by jo
Creating new branch.
1:41 PM pps/main edited by smerkli
(diff)
1:39 PM pps/main edited by smerkli
(diff)

Oct 7, 2012:

10:40 PM code/tools/EclipseIDE edited by jo
link to file inserted (diff)
10:35 PM code/tools/EclipseIDE edited by jo
(diff)
10:33 PM Orxonox-Style-Eclipse.xml attached to code/tools/EclipseIDE by jo
Orxonox Styleguide for Eclipse
9:36 PM dev/LinuxUbuntu edited by jo
(diff)
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