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Feb 20, 2011:

10:49 PM Changeset [7941] by rgrieder
Kicked CEGUILua from our repository and adjusted the build system …
9:15 PM Changeset [7940] by rgrieder
New branch with plans to remove CEGUILua and OgreCEGUIRenderer from …
8:46 PM Changeset [7939] by rgrieder
Lua header not required in GUIManager.
8:19 PM download edited by rgrieder
Little correction (diff)
8:19 PM download edited by rgrieder
Dropped OGRE 1.4 support for MinGW as well (diff)
8:02 PM download edited by rgrieder
Dropped OGRE 1.4 support for MSVC (diff)
7:24 PM Changeset [7938] by rgrieder
Fixed mingw 3 build and removed a warning due to non-virtual destructors.
6:06 PM Changeset [7937] by landauf
fixing WE crash also in trunk since it's a rather severe problem
5:45 PM Changeset [7936] by landauf
trying to fix a crash
5:29 PM Changeset [7935] by landauf
- opening the ingame menu pauses the game, closing the ingame menu …
5:08 PM Changeset [7934] by rgrieder
Correct OIS version in two other places.
5:03 PM Changeset [7933] by rgrieder
Using the official v1.3 branch for OIS instead of the trunk for better …
4:53 PM Changeset [7932] by bknecht
The boost bar is now flashing red when the boost is cooling down. …
4:40 PM Changeset [7931] by scheusso
fix for windows
3:28 PM Changeset [7930] by landauf
- fixed crash when calling toggleGodMode command without controllable …
3:11 PM Changeset [7929] by landauf
forgot to call RegisterObject() for AmbientSound - music now again …
12:42 PM Changeset [7928] by landauf
more improvements for keyboard control of menus: - added …
3:31 AM Changeset [7927] by landauf
renamed afterHide()/onAfterHide() as quit()/onQuit() as this seems to …
3:24 AM Changeset [7926] by landauf
greatly improved keyboard controlled navigation in menus with sparse …
1:22 AM Changeset [7925] by landauf
if a menu sheet was opened with the keyboard, preselect the first button
1:10 AM Changeset [7924] by landauf
- the "back" button of MultiplayerMenu and SettingsMenu now fills the …
1:02 AM Changeset [7923] by bknecht
Turns out that permanentBoost probably is used for something else then …
12:47 AM Changeset [7922] by landauf
implemented new keyboard control of menu buttons with these new …
12:33 AM Changeset [7921] by landauf
zap
12:33 AM Changeset [7920] by bknecht
added HUDBoostBar, an additional bar in the HUD to determine available …

Feb 19, 2011:

9:56 PM Changeset [7919] by bknecht
new branch to visualize some new features for the player
9:21 PM dev/ReleaseTODO edited by landauf
(diff)
7:52 PM Changeset [7918] by landauf
added a new image for the menu button to separate buttons that are …
6:12 PM Changeset [7917] by landauf
make highlighted buttons a bit more visible
5:05 PM Changeset [7916] by landauf
replaced tabs with spaces in files where they were used mixed
4:38 PM Changeset [7915] by landauf
creating usability branch to work on features which are more than just …
4:33 PM Changeset [7914] by landauf
since the mac_osx branch doesn't seem to get merged anytime soon, I …
4:25 PM Changeset [7913] by landauf
fixed crash when pressing 'enter' in a menu (why does no one notice …
3:05 PM Changeset in downloads [93] by landauf
added fix for OgreProgressiveMesh to MinGW 5.1 dependencies
11:55 AM content/LevelDesignTutorials edited by landauf
(diff)
11:54 AM content/ContentCreationTuts edited by landauf
(diff)
12:48 AM dev/WindowsMinGW/current edited by landauf
(diff)
12:47 AM dev/WindowsMinGW/upgrade edited by landauf
(diff)
12:46 AM download edited by landauf
(diff)
12:44 AM Changeset in downloads [92] by landauf
added 5.1 dependencies for MinGW containing Ogre 1.7.2

Feb 18, 2011:

11:54 PM Changeset [7912] by landauf
not exactly sure what this does, but it is included in most standard …
12:08 AM Changeset [7911] by landauf
Pong gametype should delete the objects it created
12:07 AM Changeset [7910] by landauf
Ok, here comes a tricky one: we knew the destructor of WorldEntity is …

Feb 17, 2011:

5:15 PM Changeset [7909] by rgrieder
Added missing std includes to ogremath and removed boost thread and …
5:47 AM Changeset [7908] by rgrieder
Stripped down trunk to form a new light sandbox.
5:42 AM Changeset [7907] by rgrieder
New light sandbox from trunk
5:41 AM Changeset [7906] by rgrieder
Deleted old light sandbox.

Feb 16, 2011:

10:29 PM Changeset [7905] by landauf
fixed positioning of independent children in destructor of WorldEntity
10:23 PM Changeset [7904] by landauf
2x virtual because it may be required in some cases (Singleton & …
6:23 PM pps/main edited by dafrick
(diff)
1:42 PM content/HumanTechnology edited by bknecht
(diff)
1:41 PM content/HumanTechnology edited by bknecht
(diff)
1:08 PM content/Jupiter edited by bknecht
(diff)
1:03 PM content/Humans edited by bknecht
(diff)
11:17 AM Changeset [7903] by scheusso
Merge branch 'jo-test' into lms3
10:14 AM Changeset [7902] by scheusso
creating new lastmanstanding branch

Feb 15, 2011:

10:44 PM content/LevelHowTo edited by jo
(diff)
6:03 PM content/LevelHowTo edited by jo
(diff)
5:51 PM content/LevelHowTo edited by jo
(diff)
3:38 PM Changeset [7901] by jo
Finally working as intended.
2:34 PM Changeset [7900] by scheusso
castrating Thread.cc for windows because of high cpu usage
11:41 AM Changeset [7899] by jo
Level polishing.
11:37 AM Changeset [7898] by scheusso
trying to fix some uninitialised value warnings from valgrind remove …
12:15 AM Changeset [7897] by jo
Problem with the destruction of the vector eachTeamsPlayers - couldn't …

Feb 14, 2011:

11:21 PM Changeset [7896] by landauf
actually I believe the condition should be the other way round …
11:14 PM Changeset [7895] by landauf
implemented instant reloading of rocket munition because this was a …
11:02 PM Changeset [7894] by dafrick
Some extension of NotificationQueue, font size and color can now be …
10:59 PM Changeset [7893] by jo
still problem with vector to fix
10:51 PM Changeset [7892] by landauf
fixed bug in bug fix
10:30 PM Changeset [7891] by landauf
keybind mode shouldn't be changed if it was defined explicitly in the …
8:29 PM Changeset [7890] by jo
trying to find a bug
8:24 PM Changeset [7889] by landauf
hack-fix: overridden implementations of stopLocalHumanControl() were …
7:59 PM Changeset [7888] by landauf
fixed title of miscellaneous settings
6:20 PM Changeset [7887] by landauf
eol-style native
3:31 PM Changeset [7886] by landauf
simplification
3:27 PM Changeset [7885] by landauf
fixed minor memory leak
12:18 PM Changeset [7884] by landauf
eol-style native
12:15 PM Changeset [7883] by landauf
no fucking clue what I'm doing here, but it looks like I just fixed …
9:00 AM Changeset [7882] by scheusso
improving gamestate processing and generation
8:58 AM Changeset [7881] by scheusso
fixing possible malloc/delete problem

Feb 13, 2011:

9:52 PM Changeset [7880] by landauf
radar doesn't abort if owner is missing radar works with all …
9:35 PM Changeset [7879] by landauf
moved compositor unloading to avoid crashes in rare cases disabled …
9:34 PM Changeset [7878] by scheusso
-some cleaning up -fixing disconnect behaviour -trying to find a bug
5:57 PM Changeset [7877] by dafrick
Some minor simplification in InGameMenu.lua
5:49 PM Changeset [7876] by dafrick
Extending startGame and similar console commands, now also the level …
2:29 PM Changeset [7875] by scheusso
using master.orxonox.net as new url for our masterserver
1:25 AM Changeset [7874] by landauf
WindowEventListener now declares if the window's focus is active or …

Feb 12, 2011:

9:10 PM Changeset [7873] by landauf
fixed mouse cursor offset after window resize
7:40 PM Changeset [7872] by rgrieder
Fixed msvc warning.
7:39 PM Changeset [7871] by rgrieder
Fixed msvc build: Functor does not necessarily have to be parametrized …
7:24 PM Changeset [7870] by landauf
added feature: ogre config dialog keeps showing up on startup until …
6:44 PM content/HumanTechnology edited by bknecht
(diff)
5:18 PM Changeset [7869] by bknecht
there will be an animation engine in CEGUI 0.7.x
4:28 PM Changeset [7868] by landauf
use exit() instead of abort() if the ogre config dialog was canceled …
3:32 PM Changeset [7867] by landauf
removed console command branches
3:11 PM Changeset [7866] by bknecht
removing old branch
3:08 PM Changeset [7865] by landauf
renamed pong level, added a bot, and changed the pong gametype to …
3:08 PM Changeset [7864] by bknecht
creating new branch to work on menu animations
2:43 PM about edited by dafrick
(diff)
2:38 PM about edited by dafrick
(diff)
2:37 PM about edited by dafrick
(diff)
2:36 PM dev edited by dafrick
(diff)
2:08 PM about edited by dafrick
(diff)
2:08 PM about edited by dafrick
(diff)
2:03 PM dev/Primer edited by landauf
(diff)
1:41 PM pps/TimeTable edited by landauf
(diff)
1:41 PM pps/TimeTable2006 edited by landauf
(diff)
1:38 PM about edited by dafrick
(diff)
1:38 PM dev edited by dafrick
(diff)
1:09 PM Changeset [7863] by landauf
disabled suicide for Spectator
11:57 AM Changeset [7862] by landauf
added feature to Spectator which changes the keybind mode of the fire …
11:54 AM Changeset [7861] by landauf
added function to KeyBinder which allows to change the keybind mode …
11:37 AM Changeset [7860] by landauf
fixed a few issues related to the free mouse look mode (default CTRL …
11:34 AM Changeset [7859] by landauf
implemented feature to reset the mouse cursor to the center used in …
11:30 AM Changeset [7858] by landauf
removed some spaces
10:12 AM Ticket #342 (Design Space) closed by dafrick
duplicate: Merged with #275
9:44 AM about edited by dafrick
(diff)
9:43 AM about edited by dafrick
(diff)
9:41 AM about edited by dafrick
Removed and updated depricated mailinglists (diff)
9:36 AM WikiStart edited by dafrick
(diff)
9:34 AM WikiStart edited by dafrick
(diff)
9:33 AM ~archive/News edited by dafrick
(diff)

Feb 11, 2011:

5:17 PM Changeset [7857] by landauf
- fixed a crash if mouse look was switched on and off for a …
4:05 PM Changeset [7856] by landauf
fixed (?) an endless loop in SoundManager::preUpdate if a non-looping …
2:20 PM Changeset [7855] by landauf
fixed a bug which caused the application to crash if the game was …
1:03 PM Changeset [7854] by landauf
detached AmbientSound from BaseObject - AmbientSound can not be placed …
10:42 AM content/LevelHowTo edited by jo
(diff)
10:09 AM content/LevelHowTo edited by jo
Pickups (diff)
1:38 AM Changeset [7853] by landauf
fixed ambient sound in pong level

Feb 10, 2011:

11:46 PM Changeset [7852] by landauf
fixed crash in Pong gametype if the game was ended right after the …
11:34 PM Changeset [7851] by landauf
added "safe mode" feature to FunctorMember: if enabled, the functor …
10:26 PM Changeset [7850] by landauf
moved if(object) condition from WeakPtr to DestructionListener
9:52 PM Changeset [7849] by landauf
Added DestructionListener, a class which gets notified if a certain …
8:18 PM content/LevelHowTo edited by jo
Spawnpoints (diff)
7:50 PM content/LevelHowTo edited by jo
next part (diff)
7:34 PM content/LevelHowTo edited by jo
more concrete (diff)
6:05 PM Changeset [7848] by landauf
fixed "sound volume out of range" warning when firing a rocked. max …
5:49 PM content/LevelHowTo edited by jo
mixed up "tag" and "attribute" (diff)
5:42 PM Changeset [7847] by landauf
fixed two bugs regarding the munition
4:59 PM Changeset [7846] by landauf
fixed "No munition class defined in WeaponMode" warning: you have to …
4:56 PM Changeset [7845] by landauf
renamed weaponSettings3.oxi as weaponSettingsAssff.oxi removed …
4:46 PM content/LevelHowTo edited by jo
I'm going to rewrite the whole howto; this might take a little time; (diff)
4:11 PM Changeset [7844] by landauf
fixed warning. hope this works on all supported systems, because …

Feb 9, 2011:

11:39 AM pps/main edited by dafrick
(diff)

Feb 8, 2011:

11:17 AM pps/main edited by dafrick
(diff)
11:15 AM pps/main edited by dafrick
(diff)
8:15 AM pps/TopicsHS2010 created by dafrick
8:14 AM pps/TimeTableHS2010 edited by dafrick
(diff)
8:14 AM pps/TimeTableHS2010 edited by dafrick
(diff)
8:13 AM pps/TimeTableHS2010 edited by dafrick
(diff)
8:13 AM pps/TimeTableHS2010 created by dafrick
8:11 AM pps/archive edited by dafrick
(diff)
8:09 AM pps/main edited by dafrick
(diff)

Feb 3, 2011:

5:46 PM Changeset [7843] by jo
Little feature added: Bot's are following their victims. So that they …

Feb 2, 2011:

2:56 PM dev/ReleaseTODO edited by jo
(diff)

Jan 31, 2011:

11:36 PM Changeset [7842] by jo
Console command still doesn't seem to work. botLevel_ is now defined …
9:33 PM Changeset [7841] by jo
That was not intened.
9:30 PM Changeset [7840] by jo
Creating a console command.
8:00 PM Changeset [7839] by dafrick
Fixing bug in LevelManager, already fixed in tutoriallevel branch, …

Jan 28, 2011:

9:13 PM Changeset [7838] by dafrick
Done testing…
8:41 PM Changeset [7837] by dafrick
Adding symbolic link.
8:40 PM Changeset [7836] by dafrick
Some things to test with.
8:37 PM Changeset [7835] by dafrick
Create new test repository to test symbolic links.

Jan 27, 2011:

10:55 PM Changeset [7834] by jo
The bot's level can be set via spawnpoints. Example: lastmanstanding level
7:50 PM Changeset [7833] by jo
The ai's strength can be modified by changing the value botlevel_ . …
3:58 PM Changeset [7832] by jo
Now the ai use lensflare if the weapon is on board and if they are …
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