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Feb 13, 2011:

9:52 PM Changeset [7880] by landauf
radar doesn't abort if owner is missing radar works with all …
9:35 PM Changeset [7879] by landauf
moved compositor unloading to avoid crashes in rare cases disabled …
9:34 PM Changeset [7878] by scheusso
-some cleaning up -fixing disconnect behaviour -trying to find a bug
5:57 PM Changeset [7877] by dafrick
Some minor simplification in InGameMenu.lua
5:49 PM Changeset [7876] by dafrick
Extending startGame and similar console commands, now also the level …
2:29 PM Changeset [7875] by scheusso
using master.orxonox.net as new url for our masterserver
1:25 AM Changeset [7874] by landauf
WindowEventListener now declares if the window's focus is active or …

Feb 12, 2011:

9:10 PM Changeset [7873] by landauf
fixed mouse cursor offset after window resize
7:40 PM Changeset [7872] by rgrieder
Fixed msvc warning.
7:39 PM Changeset [7871] by rgrieder
Fixed msvc build: Functor does not necessarily have to be parametrized …
7:24 PM Changeset [7870] by landauf
added feature: ogre config dialog keeps showing up on startup until …
6:44 PM content/HumanTechnology edited by bknecht
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5:18 PM Changeset [7869] by bknecht
there will be an animation engine in CEGUI 0.7.x
4:28 PM Changeset [7868] by landauf
use exit() instead of abort() if the ogre config dialog was canceled …
3:32 PM Changeset [7867] by landauf
removed console command branches
3:11 PM Changeset [7866] by bknecht
removing old branch
3:08 PM Changeset [7865] by landauf
renamed pong level, added a bot, and changed the pong gametype to …
3:08 PM Changeset [7864] by bknecht
creating new branch to work on menu animations
2:43 PM about edited by dafrick
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2:38 PM about edited by dafrick
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2:37 PM about edited by dafrick
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2:36 PM dev edited by dafrick
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2:08 PM about edited by dafrick
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2:08 PM about edited by dafrick
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2:03 PM dev/Primer edited by landauf
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1:41 PM pps/TimeTable edited by landauf
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1:41 PM pps/TimeTable2006 edited by landauf
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1:38 PM about edited by dafrick
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1:38 PM dev edited by dafrick
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1:09 PM Changeset [7863] by landauf
disabled suicide for Spectator
11:57 AM Changeset [7862] by landauf
added feature to Spectator which changes the keybind mode of the fire …
11:54 AM Changeset [7861] by landauf
added function to KeyBinder which allows to change the keybind mode …
11:37 AM Changeset [7860] by landauf
fixed a few issues related to the free mouse look mode (default CTRL …
11:34 AM Changeset [7859] by landauf
implemented feature to reset the mouse cursor to the center used in …
11:30 AM Changeset [7858] by landauf
removed some spaces
10:12 AM Ticket #342 (Design Space) closed by dafrick
duplicate: Merged with #275
9:44 AM about edited by dafrick
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9:43 AM about edited by dafrick
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9:41 AM about edited by dafrick
Removed and updated depricated mailinglists (diff)
9:36 AM WikiStart edited by dafrick
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9:34 AM WikiStart edited by dafrick
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9:33 AM ~archive/News edited by dafrick
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Feb 11, 2011:

5:17 PM Changeset [7857] by landauf
- fixed a crash if mouse look was switched on and off for a …
4:05 PM Changeset [7856] by landauf
fixed (?) an endless loop in SoundManager::preUpdate if a non-looping …
2:20 PM Changeset [7855] by landauf
fixed a bug which caused the application to crash if the game was …
1:03 PM Changeset [7854] by landauf
detached AmbientSound from BaseObject - AmbientSound can not be placed …
10:42 AM content/LevelHowTo edited by jo
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10:09 AM content/LevelHowTo edited by jo
Pickups (diff)
1:38 AM Changeset [7853] by landauf
fixed ambient sound in pong level

Feb 10, 2011:

11:46 PM Changeset [7852] by landauf
fixed crash in Pong gametype if the game was ended right after the …
11:34 PM Changeset [7851] by landauf
added "safe mode" feature to FunctorMember: if enabled, the functor …
10:26 PM Changeset [7850] by landauf
moved if(object) condition from WeakPtr to DestructionListener
9:52 PM Changeset [7849] by landauf
Added DestructionListener, a class which gets notified if a certain …
8:18 PM content/LevelHowTo edited by jo
Spawnpoints (diff)
7:50 PM content/LevelHowTo edited by jo
next part (diff)
7:34 PM content/LevelHowTo edited by jo
more concrete (diff)
6:05 PM Changeset [7848] by landauf
fixed "sound volume out of range" warning when firing a rocked. max …
5:49 PM content/LevelHowTo edited by jo
mixed up "tag" and "attribute" (diff)
5:42 PM Changeset [7847] by landauf
fixed two bugs regarding the munition
4:59 PM Changeset [7846] by landauf
fixed "No munition class defined in WeaponMode" warning: you have to …
4:56 PM Changeset [7845] by landauf
renamed weaponSettings3.oxi as weaponSettingsAssff.oxi removed …
4:46 PM content/LevelHowTo edited by jo
I'm going to rewrite the whole howto; this might take a little time; (diff)
4:11 PM Changeset [7844] by landauf
fixed warning. hope this works on all supported systems, because …

Feb 9, 2011:

11:39 AM pps/main edited by dafrick
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Feb 8, 2011:

11:17 AM pps/main edited by dafrick
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11:15 AM pps/main edited by dafrick
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8:15 AM pps/TopicsHS2010 created by dafrick
8:14 AM pps/TimeTableHS2010 edited by dafrick
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8:14 AM pps/TimeTableHS2010 edited by dafrick
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8:13 AM pps/TimeTableHS2010 edited by dafrick
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8:13 AM pps/TimeTableHS2010 created by dafrick
8:11 AM pps/archive edited by dafrick
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8:09 AM pps/main edited by dafrick
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Feb 3, 2011:

5:46 PM Changeset [7843] by jo
Little feature added: Bot's are following their victims. So that they …

Feb 2, 2011:

2:56 PM dev/ReleaseTODO edited by jo
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Jan 31, 2011:

11:36 PM Changeset [7842] by jo
Console command still doesn't seem to work. botLevel_ is now defined …
9:33 PM Changeset [7841] by jo
That was not intened.
9:30 PM Changeset [7840] by jo
Creating a console command.
8:00 PM Changeset [7839] by dafrick
Fixing bug in LevelManager, already fixed in tutoriallevel branch, …

Jan 28, 2011:

9:13 PM Changeset [7838] by dafrick
Done testing…
8:41 PM Changeset [7837] by dafrick
Adding symbolic link.
8:40 PM Changeset [7836] by dafrick
Some things to test with.
8:37 PM Changeset [7835] by dafrick
Create new test repository to test symbolic links.

Jan 27, 2011:

10:55 PM Changeset [7834] by jo
The bot's level can be set via spawnpoints. Example: lastmanstanding level
7:50 PM Changeset [7833] by jo
The ai's strength can be modified by changing the value botlevel_ . …
3:58 PM Changeset [7832] by jo
Now the ai use lensflare if the weapon is on board and if they are …

Jan 17, 2011:

8:51 PM Changeset [7831] by dafrick
Improvements on QuestGUI, also documented some of the code.

Jan 16, 2011:

2:15 PM Changeset [7830] by dafrick
New implementation of QuestGUI. Should be much more usable now, …

Jan 15, 2011:

1:09 AM content/HumanTechnology edited by bknecht
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