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Feb 9, 2011:

11:39 AM pps/main edited by dafrick
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Feb 8, 2011:

11:17 AM pps/main edited by dafrick
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11:15 AM pps/main edited by dafrick
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8:15 AM pps/TopicsHS2010 created by dafrick
8:14 AM pps/TimeTableHS2010 edited by dafrick
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8:14 AM pps/TimeTableHS2010 edited by dafrick
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8:13 AM pps/TimeTableHS2010 edited by dafrick
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8:13 AM pps/TimeTableHS2010 created by dafrick
8:11 AM pps/archive edited by dafrick
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8:09 AM pps/main edited by dafrick
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Feb 3, 2011:

5:46 PM Changeset [7843] by jo
Little feature added: Bot's are following their victims. So that they …

Feb 2, 2011:

2:56 PM dev/ReleaseTODO edited by jo
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Jan 31, 2011:

11:36 PM Changeset [7842] by jo
Console command still doesn't seem to work. botLevel_ is now defined …
9:33 PM Changeset [7841] by jo
That was not intened.
9:30 PM Changeset [7840] by jo
Creating a console command.
8:00 PM Changeset [7839] by dafrick
Fixing bug in LevelManager, already fixed in tutoriallevel branch, …

Jan 28, 2011:

9:13 PM Changeset [7838] by dafrick
Done testing…
8:41 PM Changeset [7837] by dafrick
Adding symbolic link.
8:40 PM Changeset [7836] by dafrick
Some things to test with.
8:37 PM Changeset [7835] by dafrick
Create new test repository to test symbolic links.

Jan 27, 2011:

10:55 PM Changeset [7834] by jo
The bot's level can be set via spawnpoints. Example: lastmanstanding level
7:50 PM Changeset [7833] by jo
The ai's strength can be modified by changing the value botlevel_ . …
3:58 PM Changeset [7832] by jo
Now the ai use lensflare if the weapon is on board and if they are …

Jan 17, 2011:

8:51 PM Changeset [7831] by dafrick
Improvements on QuestGUI, also documented some of the code.

Jan 16, 2011:

2:15 PM Changeset [7830] by dafrick
New implementation of QuestGUI. Should be much more usable now, …

Jan 15, 2011:

1:09 AM content/HumanTechnology edited by bknecht
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Jan 13, 2011:

11:43 PM Changeset [7829] by dafrick
Fixing small bug in MultiTrigger.
9:56 PM Changeset [7828] by dafrick
Fixed bug in LevelManager.
8:25 PM Changeset [7827] by jo
First draft. The detector tries to detect events that are critical for …
8:22 PM Changeset [7826] by dafrick
Creating new branch to work on tutorial level (and everything that …

Jan 11, 2011:

11:18 PM Ticket #369 (Make Static Collisionshapes a shield against weapons) created by jo
Currently you can't hide behind an asteroid with a collisionshape, …
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