Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Timeline


and

Jan 3, 2010:

5:53 PM Changeset [6442] by rgrieder
Removed unnecessary path qualifiers.
3:56 PM Changeset [6441] by rgrieder
Added XML loadable wrapper class that can load GUI sheets.
3:55 PM Changeset [6440] by rgrieder
Fixed typos.
3:54 PM Changeset [6439] by rgrieder
Found two macros that can be replaced by simple inline functions.

Jan 2, 2010:

1:55 PM Changeset [6438] by rgrieder
Boost 1.35 currently is the minimum version.

Jan 1, 2010:

10:05 PM Changeset [6437] by rgrieder
Added support for keybindings.ini merging: When running development …
9:52 PM Changeset [6436] by rgrieder
Engine idle sound wasn't looped.
6:43 PM Changeset [6435] by rgrieder
Moved getALErrorString function from SoundManager.h to newly created …
6:28 PM Changeset [6434] by rgrieder
Sound streaming branch.

Dec 30, 2009:

3:56 PM Changeset [6433] by scheusso
creating network2 branch

Dec 29, 2009:

10:30 PM Changeset [6432] by rgrieder
Changed the way config values associated with general settings …
7:16 PM Changeset [6431] by rgrieder
Extended Singleton<T> with a exists() method.
10:40 AM Changeset [6430] by rgrieder
Created branch to ditch the GameStates.

Dec 28, 2009:

11:17 PM Changeset [6429] by rgrieder
No STL iterator bounds checking for MSVC release versions.
11:10 PM Changeset [6428] by rgrieder
Changed config value handling in the KeyBinder. Doesn't change the …
8:35 PM Changeset [6427] by rgrieder
Fixed (whyever it works now) bug in KeyBind menu that caused an error …
10:08 AM Changeset [6426] by rgrieder
Fixed bug that caused Host to fail an assert when the client failed to …

Dec 27, 2009:

2:30 AM Changeset [6425] by rgrieder
Replaced "=" with " = " in our ini files for the config value. Also …
2:28 AM Changeset [6424] by rgrieder
Fixed a bug in removeSlashes: An escape sequence at the third and …
12:09 AM Changeset [6423] by rgrieder
Fixed bug that caused derived classes to list the base class's config …

Dec 26, 2009:

11:18 AM Changeset [6422] by rgrieder
Uniform code-styling per file. As if I didn't know what to do
10:06 AM Changeset [6421] by dafrick
Some Documenting and bug fixes.

Dec 25, 2009:

11:08 PM Changeset [6420] by rgrieder
svn:eol-style "native" for all text files.
11:07 PM Changeset [6419] by rgrieder
Merged pickup2 into pickup3.
10:48 PM Changeset [6418] by rgrieder
New branch to make pickup2 work easier.
10:23 PM Changeset [6417] by rgrieder
Merged presentation2 branch back to trunk. Major new features: - …
9:47 PM Changeset [6416] by rgrieder
Added missing includes
5:18 PM Changeset [6415] by rgrieder
const std::string& or std::string, but std::string& can yield …
2:07 PM Changeset [6414] by dafrick
Added changes to presentation2 here as well.
2:06 PM Changeset [6413] by dafrick
Resolved some bugs that stood in the way of compiling. * In DynLib.cc …
1:18 PM Changeset [6412] by dafrick
Merged presentation2 branch into pickup2 branch.

Dec 24, 2009:

4:01 PM Changeset [6411] by rgrieder
BaseSound should release the buffer upon destruction and the …
3:56 PM Changeset [6410] by rgrieder
Just a small mistake…
8:54 AM Changeset [6409] by rgrieder
Better sound source management: Sources are created on demand with a …
8:49 AM Changeset [6408] by rgrieder
Main loop optimisations.

Dec 23, 2009:

10:03 PM Changeset [6407] by rgrieder
WeaponSlots should not be synchronised.
8:45 PM Changeset [6406] by rgrieder
Mood changes should now be working and with immediate (but delayed …
8:27 PM Changeset [6405] by dafrick
Commit changes in pickup before merge.
7:44 PM Changeset [6404] by rgrieder
Simplified our resource system a bit by working with a single resource …

Dec 22, 2009:

11:20 PM Changeset [6403] by rgrieder
Added lua convenience function for console commmands: …
10:49 PM Changeset [6402] by rgrieder
Protected ClassTreeMask functions against NULL identifiers. That can …
10:38 PM Changeset [6401] by rgrieder
Removed useless damage_ config value from Projectile. Rather use the …
10:05 PM Changeset [6400] by rgrieder
Replaced (*it). with it→ where I could find it. Should increased code …
9:21 PM Changeset [6399] by rgrieder
Increased default mouse sensitivity to a playable level.
8:44 PM Changeset [6398] by rgrieder
Fixed weapon sound synchronisation.
8:44 PM Changeset [6397] by rgrieder
Fixed obviously pointless statement order in BaseSound.
8:35 PM Changeset [6396] by rgrieder
Fixed space ship boost sound synchronisation.
2:45 PM Changeset [6395] by rgrieder
Adding pointers here is pointless.
2:07 PM Changeset [6394] by rgrieder
std::string tweaks: - Declared BLANKSTRING in UtilPrereqs.h as well …

Dec 21, 2009:

4:24 PM Changeset [6393] by rgrieder
Removed two gcc warnings.
2:28 PM Changeset [6392] by rgrieder
Adjusted hard debug level for the debug build: now set to 6 (Ultra).
2:03 PM Changeset [6391] by rgrieder
Moved forward declarations to the Prereqs files.
1:49 PM Changeset [6390] by rgrieder
Deleting old branches.
1:45 PM Changeset [6389] by rgrieder
Found some inappropriate tabs.
1:28 PM Changeset [6388] by rgrieder
Found some end of line leftover spaces.
1:18 PM Changeset [6387] by rgrieder
Found some non empty new lines.
12:52 PM Changeset [6386] by rgrieder
Correction to r6385.
12:49 PM Changeset [6385] by rgrieder
The free PNG format is probably more suitable for screen shots than …
12:30 PM Changeset [6384] by rgrieder
Playing Orxonox on a specific core makes it faster on Windows. The …

Dec 19, 2009:

10:14 PM Changeset [6383] by rgrieder
Fixed a major sound issue: The state gets reset to 'Stopped' when the …
12:18 AM Changeset [6382] by rgrieder
Several small changes in sound: - Fixed a bug that caused a sound …
12:07 AM Changeset [6381] by rgrieder
Copy&paste for dummies in Scene.cc (caused fire sound to be very …

Dec 18, 2009:

3:20 PM Changeset [6380] by erwin
Fixed build complete
3:16 PM Changeset [6379] by rgrieder
Fixed linux build.
12:48 PM Changeset [6378] by rgrieder
Added missing includes (revealed only with PCH and compilations).
12:29 PM Changeset [6377] by rgrieder
Little code cleanup in NewHumanController.
12:17 AM Changeset [6376] by rgrieder
Removed some more debug output.
12:11 AM Changeset [6375] by rgrieder
Fixed a problem with output being written directly to the Shell. Use …

Dec 17, 2009:

11:49 PM Changeset [6374] by rgrieder
Fixed a problem in the Shell with the command history config file type.
11:27 PM Changeset [6373] by rgrieder
Added config value to disable sound entirely. Also added …
4:52 PM Changeset [6372] by rgrieder
Added new XML parameter for the Scene: soundReferenceDistance. This …
4:39 PM Changeset [6371] by rgrieder
Added tolua interface to GUIManager again. Found out it didn't have …
11:10 AM Changeset [6370] by rgrieder
Little cleanup in sound stuff and MoodManager. Caution: Renamed …
10:57 AM Changeset [6369] by rgrieder
Belongs to r6367, forgot to tick a file for the commit.
10:49 AM Changeset [6368] by rgrieder
Added config value macro "SetConfigValueAlias" where you can specify …

Dec 16, 2009:

10:19 PM Changeset [6367] by rgrieder
Moved CEGUI event hack from KeyBinderManager to GUIManager and made …
9:44 PM Changeset [6366] by rgrieder
Fixed alt+tab problem: This key combination should be ignored on all …
9:43 PM Changeset [6365] by rgrieder
Fixed segfault (when hitting tab in main menu) and second mode problem …
9:42 PM Changeset [6364] by rgrieder
Fixed output problem in Shell (non complete line output was not …
9:41 PM Changeset [6363] by rgrieder
svn:eol-style "native" for all text files. Also removed two executable …
12:35 PM Changeset [6362] by scheusso
joystick names are pretty now
11:28 AM Changeset [6361] by rgrieder
Temporary fix for the missing munition type.
11:20 AM Changeset [6360] by rgrieder
Fixed cursor behaviour when steering with a gamepad.
12:23 AM Changeset [6359] by decapitb
some minor changes

Dec 15, 2009:

11:59 PM Changeset [6358] by decapitb
a rocket near the ghost ships triggers an attack (obviously they feel …
11:58 PM Changeset [6357] by decapitb
adjusted speed of the ghost spaceship, the demo won't be so slow now
11:04 PM Changeset [6356] by scheusso
god mode hack for presentation
5:02 PM Changeset [6355] by dafrick
Made KeyBindMenu less Resolution dependent, because of this the …
12:16 AM Changeset [6354] by erwin
Implemented streamer thread, TODO patch SoundBuffer to use it

Dec 14, 2009:

9:38 PM Changeset [6353] by dafrick
Adjusted scroll step size to allow for scrolling that is actually useful.
8:47 PM Changeset [6352] by dafrick
Adjusted commandButton size to fit the new commands. Expanded …
8:20 PM Changeset [6351] by scheusso
keybinding now possible without scrolling again and again
1:03 AM Changeset [6350] by rgrieder
IOConsole should not process input during destruction.
12:51 AM Changeset [6349] by rgrieder
Overriding preDestroy() in AmbientSound to make them fade out when the …
12:50 AM Changeset [6348] by rgrieder
Adding OrxonoxClass::preDestroy(). This method gets called when an …

Dec 13, 2009:

8:45 PM Changeset [6347] by decapitb
added a second asteroid field with "ghost" and enemies
8:39 PM Changeset [6346] by scheusso
added additional keybinds (which i find usefull)
8:37 PM Changeset [6345] by decapitb
added some "ghost ships" and a destroyer
8:32 PM Changeset [6344] by decapitb
useless
8:30 PM Changeset [6343] by decapitb
added sounless (_SL) Templates for ghost, hxy and transporter to avoid …
7:00 PM Changeset [6342] by decapitb
added Transporter to the level, not too happy with the result yet
6:56 PM Changeset [6341] by decapitb
added weapons and effects to the Transporter
5:39 PM Changeset [6340] by rgrieder
Fixed bug: Ambient sounds were sometimes not played at all (caused by …
5:35 PM Changeset [6339] by dafrick
Undid an error I mad while removing empty lines. Quitting from …
5:02 PM Changeset [6338] by youngk
Added a little sound to the presentation level.
5:01 PM Changeset [6337] by youngk
Made the HsW01 sound a little more silent.
1:49 PM Changeset [6336] by dafrick
Forgot to remove debug output…
1:46 PM Changeset [6335] by dafrick
Removed empty lines. Adjusted size of boxes in KeyBindMenu so that the …
1:12 PM Changeset [6334] by cmueri
All the menus (inclusive InGameMenus) have an equal design, some menus …
12:46 AM Changeset [6333] by landauf
~
12:11 AM Changeset [6332] by rgrieder
Improved SoundBuffer class design and removed its pooling property …

Dec 12, 2009:

8:36 PM Changeset [6331] by erwin
Attempt to improve sound loading performance
8:02 PM Changeset [6330] by erwin
Minor commit to get the changes from my netbook to my computer
7:54 PM Changeset [6329] by rgrieder
Who the hell uses ints to synchronise part of a float vector? Well, I …
7:08 PM Changeset [6328] by landauf
warnings -= 2
5:45 PM Changeset [6327] by rgrieder
Engine synchronisation seems to work more or less. Fire sound still …
2:10 PM Changeset [6326] by scheusso
ambient sound synchronisation now working (however not in combination …

Dec 11, 2009:

5:52 PM Changeset [6325] by rgrieder
Disabled drag in mouse look.
5:24 PM Changeset [6324] by dafrick
Improved KeyBindMenu further. This is the final version for the …
2:22 PM Changeset [6323] by rgrieder
Added engine sounds to the presentation space ship.
2:15 PM Changeset [6322] by rgrieder
Added audio source management. This should reduce the problems when …
2:05 AM Changeset [6321] by scheusso
small fix
2:05 AM Changeset [6320] by scheusso
various fixes for client: NHC, sound, callback handling of Vector4 & …
12:04 AM Changeset [6319] by rgrieder
Simplified the Clock code a little (doesn't mean it got simpler though ).

Dec 10, 2009:

11:40 PM Changeset [6318] by rgrieder
This should fix the fps limiter if you play longer than 232 nanoseconds.
10:38 PM Changeset [6317] by landauf
blah
9:48 PM Changeset [6316] by scheusso
fixed NHC behaviour in rocket mode
8:56 PM Changeset [6315] by scheusso
fixed rocket on client (uninitialised values)
8:41 PM WikiStart edited by scheusso
(diff)
8:36 PM WikiStart edited by scheusso
(diff)
6:30 PM Changeset [6314] by landauf
fixed some warnings
4:22 PM Ticket #339 (Ingame Menu) closed by dafrick
fixed
8:49 AM Changeset [6313] by scheusso
further network fixes changed screenshot format from jpeg to tiff …

Dec 9, 2009:

11:23 PM Changeset [6312] by wirthmi
Fixes for damage overlay
11:17 PM Changeset [6311] by dafrick
The KeyBindMenu now shows all Keybindings and allows for various …
10:58 PM Changeset [6310] by wirthmi
Added damage overlays
10:57 PM Changeset [6309] by wirthmi
Added damage overlays
10:49 PM Changeset [6308] by cdaniel
fixed texture conflict with HXY. (material in rocket.material and …
10:09 PM Changeset [6307] by scheusso
Approach to make sounds synchronisable (not yet working)
9:36 PM Changeset [6306] by decapitb
new backlight
9:34 PM Changeset [6305] by decapitb
added some enemies and stuff
9:04 PM Changeset [6304] by cdaniel
Rocket texture changed (looks less aggressive now :D)
8:44 PM Changeset [6303] by rgrieder
Removed deprecated method in GUIManager.
8:44 PM Changeset [6302] by rgrieder
Fixed cursor not showing in full screen when returning to the main menu.
8:42 PM Changeset [6301] by rgrieder
Changed an input strategy: When you press a key but don't release it …
8:39 PM Changeset [6300] by decapitb
weaponsettings for HXY
8:15 PM Changeset [6299] by decapitb
added basic weapon and control to HXY
7:31 PM Changeset [6298] by scheusso
hackfix with config values/sound device
5:50 PM Changeset [6297] by decapitb
new Model "Transporter"
5:50 PM Changeset [6296] by decapitb
New Model and Textures "Transporter"
4:54 PM Changeset [6295] by wirthmi
Changed a function call when hit from damage() to hit(). Pass through …
4:32 PM Changeset [6294] by decapitb
new Model with Texture "HXY"
4:32 PM Changeset [6293] by rgrieder
Fixed HUDNavigation: Aim position is not available anymore (projectile …
3:56 PM Changeset [6292] by cmueri
New layout of the keybind menu.
3:55 PM Changeset [6291] by decapitb
-d
3:10 PM Changeset [6290] by decapitb
fixed a bug
2:43 PM Changeset [6289] by wirthmi
Fixed bug: overlays hide when ingame menu is brought up
2:43 PM Changeset [6288] by wirthmi
Added direction arrow textures. Modified crosshair overlay.
2:33 PM Changeset [6287] by decapitb
ghost has second weapon
2:32 PM Changeset [6286] by decapitb
ghost has backlights
2:31 PM Changeset [6285] by youngk
Launching sound of the Rocket plays normally now. Changed …
2:02 PM Changeset [6284] by dafrick
Bug fix. 0 != nil in lua…
1:56 PM Changeset [6283] by dafrick
Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
1:39 PM Changeset [6282] by decapitb
removed some useless lines
12:43 PM Changeset [6281] by rgrieder
Added LuaFunctor that can execute arbitrary lua code. Also added …
11:06 AM Changeset [6280] by rgrieder
Changes did not work at all in Release mode (strange).
10:43 AM Changeset [6279] by scheusso
overlay fix in NHC
9:34 AM Changeset [6278] by rgrieder
Use base class method for getInstance (for tolua interface).
9:23 AM Changeset [6277] by rgrieder
Small changes, optimisations and typos.
12:21 AM Changeset [6276] by youngk
Adjusted two calls for differently named sound files.
12:21 AM Changeset [6275] by youngk
Converted all World sounds to mono, 16bit. Sounds in-game now help you …

Dec 8, 2009:

3:31 PM Changeset [6274] by rgrieder
Merged altaudio branch back to the data trunk.
11:48 AM Changeset [6273] by scheusso
radar working again (also focus incl. cycleNavigationFocus)
10:51 AM Changeset [6272] by scheusso
radar works again now
10:15 AM Changeset [6271] by rgrieder
- alProcessContext isn't necessary after all: the operation is even …
10:09 AM Changeset [6270] by rgrieder
Switched from ResourceInfo to std::string for the buffer …
10:07 AM Changeset [6269] by rgrieder
At last, found the sound bug: A long time ago somebody wrote …

Dec 7, 2009:

10:06 PM Changeset [6268] by dafrick
Added more Keybindings to the KeyBinMenu and the displayed names of …
9:59 PM Changeset [6267] by cdaniel
Rocket texture improved
9:45 PM Changeset [6266] by dafrick
KeyBindMenu is working now. (Apart from some minor faults) Found some …
2:23 PM Changeset [6265] by scheusso
fixed weapon sound source problem

Dec 6, 2009:

11:23 PM Changeset [6264] by youngk
Adjusted a couple of sounds for playability.
11:19 PM Changeset [6263] by youngk
Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
10:48 PM Changeset [6262] by cmueri
Fullscreen and resolution changes are now available in the menu.
9:47 PM Changeset [6261] by rgrieder
Tolua interface for GameMode that has functions like playsSound, …
9:46 PM Changeset [6260] by rgrieder
Audio sources seem to be very limited resources. If we create more …
8:16 PM Changeset [6259] by scheusso
menu automatically reads ogre config path
8:06 PM Changeset [6258] by cmueri
The fullscreen button is now available, but you have to change the …
6:15 PM Changeset [6257] by decapitb
new level presentationHS09b with asteroid field fog and most …
5:07 PM Changeset [6256] by rgrieder
Removed debug output.
5:02 PM Changeset [6255] by rgrieder
Temporarily resolved problem of sounds only playing once.
5:02 PM Changeset [6254] by rgrieder
Added sound effects pooling. This should avoid long respawns (due to …
3:22 PM Changeset [6253] by decapitb
new meshes and materials
3:21 PM Changeset [6252] by decapitb
Fog and asteroid Tests in Level presentationHS09

Dec 5, 2009:

9:33 PM Changeset [6251] by cmueri
The menu is now able to switch between normal and derive mouse input.
2:23 PM Changeset [6250] by rgrieder
Fixed a pseudo memory leak.

Dec 4, 2009:

7:24 PM Changeset [6249] by youngk
Filled up the Drum and Bass mood. NOTE: None of these songs (except …
7:10 PM Changeset [6248] by youngk
Adjusted Sound level to play with Cross-Fading
6:05 PM Changeset [6247] by youngk
Implemented exhaust sound for rocket. Explosion sounds of any sort …
4:27 PM Changeset [6246] by youngk
Added Sounds with proper names.
3:52 PM Changeset [6245] by youngk
Implemented Firing sounds in Weapons HsW01, LightningGun and …
3:26 PM Changeset [6244] by rgrieder
Enhanced startup and shutdown sequence of the SoundManager in respect …
3:12 PM Changeset [6243] by rgrieder
Modified config value macros so you can use them as one-liner. And the …
1:56 PM Changeset [6242] by youngk
Uploaded a nice little treat. In the settings menu, change theme to …
1:54 PM Changeset [6241] by youngk
Changed COUT level from three to four, because showing volume change …
12:30 PM content/models/ghost edited by dave
(diff)
12:30 PM content/GalleryModels edited by dave
(diff)
11:16 AM Changeset [6240] by youngk
Forgot a sound. Basically just a cut down version of the …
12:44 AM Changeset [6239] by scheusso
setting bDeriveMouseInput_ now possible from withing the mouse control menu
12:20 AM Changeset [6238] by cmueri
The mouse controls menu has some new buttons and the sensitivity …
Note: See TracTimeline for information about the timeline view.