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Opened 9 years ago

Last modified 8 years ago

#425 new task

Improve the BigExplosion Class — at Version 1

Reported by: fvultier Owned by: nobody
Priority: minor Milestone: Version 0.1 Codename: Arcturus
Component: AI Version: 0.0.4
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by fvultier)

If a Pawn is destroyed a big explosion is displayed. The BigExplosion class is responsible for this effect. Unfortunately this class contains too much hard coded stuff. For example the links to the meshes for the explosion chunks are written in the C++ code. It would be better to define these paths in XML. That way we could define different explosion effects for different Spaceships/Pawns. If I destroy a wooden box in "Mission one" there shouldn't be metal pieces flying away …

Steps:

  • Understand how the BigExplosion class works.
  • Improve it
  • Design some simple explosion chunks in Blender
  • Create a possibility to define in XML something like: "If this spaceship is destroyed create a BigExplosion with 5 explosion chunks of type xy."

Change History (1)

comment:1 Changed 9 years ago by fvultier

  • Description modified (diff)
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