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Opened 9 years ago

Last modified 8 years ago

#425 new task

Improve the BigExplosion Class — at Initial Version

Reported by: fvultier Owned by: nobody
Priority: minor Milestone: Version 0.1 Codename: Arcturus
Component: AI Version: 0.0.4
Keywords: PPS Cc:
Referenced By: References:

Description

If a Pawn is destroyed a big explosion is displayed. The BigExplosion class is responsible for this effect. Unfortunately this class contains too much hard coded stuff. For example the links to the meshes for the explosion chunks are written in the C++ code. It would be better to define these paths in XML. That way we could define different explosion effects for different Spaceships/Pawns. If I destroy a wooden box there shouldn't be metal pieces flying away …

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