Opened 16 years ago
Last modified 5 years ago
#267 new task
Improving the HUD — at Version 7
Reported by: | rgrieder | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | Future Engine Features |
Component: | HUD | Version: | 0.2.0 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by dafrick)
Outline
We currently only have 4 HUD elements:
- Bar (SpeedBar, etc.)
- Radar
- Navigation (shows where the selected enemy is)
- simple Text
Your job would be to write new items like different Bars, image sequences (to show different weapons) etc, and/or to improve the current HUD elements.
Framework
You could either use CEGUI (which is more powerful) or the classes OverlayGroup and OrxonoxOverlay to design your elements. These can easily be loaded by XML and have some console command to move them around via Shell. More information about the HUD framework can be found here?.
Change History (9)
comment:1 Changed 15 years ago by rgrieder
comment:2 Changed 15 years ago by rgrieder
- Type changed from defect to task
comment:3 Changed 15 years ago by landauf
- Owner nobody deleted
comment:4 Changed 15 years ago by landauf
- Description modified (diff)
Changed 15 years ago by landauf
Changed 15 years ago by landauf
comment:5 Changed 15 years ago by landauf
- Description modified (diff)
comment:6 Changed 15 years ago by rgrieder
comment:7 Changed 14 years ago by dafrick
- Description modified (diff)
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We might consider using CEGUI with the OrxonoxOverlay since the Ogre overlay elements have proven to be quite slow and not very powerful compared to CEGUI.