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Changes between Initial Version and Version 1 of Ticket #232


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Timestamp:
Oct 14, 2007, 6:51:59 PM (13 years ago)
Author:
bknecht
Comment:

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  • Ticket #232 – Description

    initial v1  
    1 We create our levels with XML, so we need a parser to load everything we want (ints, floats, strings, classes, subclasses, subsubclasses, ...). Look at the old implementation, I think we can adobt much. Don't forget: It has to cooperate with Ogre (which already has resource loading functions).
     1== Introduction ==
     2
     3[[Image(xml-xsl.jpg, nolink, border=1, right, width=200px)]]
     4We need to load levels and save games. Find a way to load and pars XML files in the loading phase of each level.
     5
     6== Goal ==
     7We want to load (and save) whole levels with every attribute of every object in the level set. We use XML and its structure to create such levels.
     8
     9== Implementation ==
     10You will not have to implement a parser. There are enough parsers out there and there might even be one included in Ogre. Work close to the Ogre implementation of loading resources. You will be able to  adopt a lot from Ogre and the old Orxonox. Also find a way to separate the data to be loaded with the actual game loading the data.