Custom Query (296 matches)
Results (16 - 18 of 296)
Ticket
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Resolution
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Summary
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Owner
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Reporter
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#20 |
fixed
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Implementing a struct, that represents a sound file
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bensch
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patrick
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Description |
A structure that represents a playable sond with all importand attributes.
- implementation:
- attributes: resolution, size, name, listID
- some other stuff you might find out about….
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#24 |
fixed
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reimplement Shooting
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patrick
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bensch
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Description |
Reimplement the system for shooting:
The Fun of the game!!
- shoot:
- A Player emitts a shoot (in its local coordinates)
- The Shoot must be reparented to the World-helper-parent, so it is Free.
- modularity:
- The shot should be programmable, and contain some stuff, like velocity, direction and so on.
- A shoot must be able to be guided by forces (so do not forget that later on the physique engine will finger them)
- A shoot must contain some energy, must be able to send signals, and to colide.
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#26 |
fixed
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Material class update
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bensch
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bensch
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Description |
The Material class is only showing the diffuse mapping for the moment, and it should be possible to use it easily without model-class itself.
- reimplement:
- The class needs some refitting, so it is easy, to create a Material nad very fast work with it.
- there must be a Method create/define/change to initialize the Material.
- there must be a function to initialize the material, so it can be loaded on the fly and be applyed to (a part of) a model.
- Methods to add:
- Bump-map, ambient-map, specular map and so on…
- Possibly some predefinded textures like checker/noise/fog and so on → put this inside a new File or texture.cc.
- change function, to modify the Material, think about that a Material is also inside of a glList.
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