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Ticket Resolution Summary Owner Reporter
#20 fixed Implementing a struct, that represents a sound file bensch patrick
Description

A structure that represents a playable sond with all importand attributes.

  • implementation:
    • attributes: resolution, size, name, listID
    • some other stuff you might find out about….
#24 fixed reimplement Shooting patrick bensch
Description

Reimplement the system for shooting: The Fun of the game!!

  • shoot:
    1. A Player emitts a shoot (in its local coordinates)
    2. The Shoot must be reparented to the World-helper-parent, so it is Free.
  • modularity:
    1. The shot should be programmable, and contain some stuff, like velocity, direction and so on.
    2. A shoot must be able to be guided by forces (so do not forget that later on the physique engine will finger them)
    3. A shoot must contain some energy, must be able to send signals, and to colide.
#26 fixed Material class update bensch bensch
Description

The Material class is only showing the diffuse mapping for the moment, and it should be possible to use it easily without model-class itself.

  • reimplement:
    • The class needs some refitting, so it is easy, to create a Material nad very fast work with it.
    • there must be a Method create/define/change to initialize the Material.
    • there must be a function to initialize the material, so it can be loaded on the fly and be applyed to (a part of) a model.
  • Methods to add:
    • Bump-map, ambient-map, specular map and so on…
    • Possibly some predefinded textures like checker/noise/fog and so on → put this inside a new File or texture.cc.
    • change function, to modify the Material, think about that a Material is also inside of a glList.
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