Custom Query (296 matches)
Results (10 - 12 of 296)
Ticket
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Resolution
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Summary
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Owner
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Reporter
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#13 |
fixed
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Particle Engine
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bensch
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bensch
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Description |
implement an easy to use class, that…
- creates emitters.
- different forms: point cube sphere so that emiters will spread volumetric.
- spreads particles from those emitters
The Particle engine should support the following:
- interact with the forces Physique-engine
- display as…
- shape
- points
- 3d-objects (for commet-swarms
- Particles should be programmable, that means:
- position, direction, velocity can be changed per-particle with a function
- color should be animatable
- MANY many more…
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#14 |
fixed
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Texturing
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bensch
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bensch
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Description |
The importer seems to have errors to initialize the right texture-Vertex-Coordinates:
- Fix this in the Material-class in this file.
- test it with some different image-formats
this problem seems to have something to do with how to read in the coordinates in the first place, so also have a look into the model-class itself.
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#15 |
fixed
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Implementing GrpahicsEngine class
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bensch
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patrick
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Description |
this class should become a little primitive GraphicsEngine that manages things like:
- concrete use:
- setting up all SDL attributes
- setting up all lights, materials
- able to reinig SDL if the graphics mode/resolution should ever change during game
- determines wether the drawable objects should be drawed or not (depends also from mode, like debug mode draws everything)
- manages to display images, films, menu, console etc.
- should be able to calculate the computer/graphics speed to set the optimal resolution settings (future)
- implementation:
- class that is loaded at startup in the init section of orxonox.cc
- class is a singleton
- class works in different modes: menu-mode, film-mode, image-mode, game-mode (more?)
- manages light sources, shadows, effects.
- state of the graphics engine must be displayable (debug function)
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