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Ticket Resolution Summary Owner Reporter
#13 fixed Particle Engine bensch bensch
Description

implement an easy to use class, that…

  • creates emitters.
    • different forms: point cube sphere so that emiters will spread volumetric.
  • spreads particles from those emitters


The Particle engine should support the following:

  • interact with the forces Physique-engine
  • display as…
    • shape
    • points
    • 3d-objects (for commet-swarms
  • Particles should be programmable, that means:
    • position, direction, velocity can be changed per-particle with a function
  • color should be animatable
  • MANY many more…
#14 fixed Texturing bensch bensch
Description

The importer seems to have errors to initialize the right texture-Vertex-Coordinates:

  • Fix this in the Material-class in this file.
  • test it with some different image-formats


this problem seems to have something to do with how to read in the coordinates in the first place, so also have a look into the model-class itself.

#15 fixed Implementing GrpahicsEngine class bensch patrick
Description

this class should become a little primitive GraphicsEngine that manages things like:

  • concrete use:
    • setting up all SDL attributes
    • setting up all lights, materials
    • able to reinig SDL if the graphics mode/resolution should ever change during game
    • determines wether the drawable objects should be drawed or not (depends also from mode, like debug mode draws everything)
    • manages to display images, films, menu, console etc.
    • should be able to calculate the computer/graphics speed to set the optimal resolution settings (future)
  • requirements:
    • see concrete use
  • implementation:
    • class that is loaded at startup in the init section of orxonox.cc
    • class is a singleton
    • class works in different modes: menu-mode, film-mode, image-mode, game-mode (more?)
    • manages light sources, shadows, effects.
    • state of the graphics engine must be displayable (debug function)
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