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Ticket Resolution Summary Owner Reporter
#12 fixed smooth PNode bensch patrick
Description

implement a PNode (Parent Node) that doesn't follow its parent at once, but glides smoothly after it.

  • concrete use
    • camera that smoothly follows the player
    • a wingman that will follow you with a delay and smooth

  • requirements
    • set the delay of an action
    • set the smooth factor: how fast a child shall follow its parent
#13 fixed Particle Engine bensch bensch
Description

implement an easy to use class, that…

  • creates emitters.
    • different forms: point cube sphere so that emiters will spread volumetric.
  • spreads particles from those emitters


The Particle engine should support the following:

  • interact with the forces Physique-engine
  • display as…
    • shape
    • points
    • 3d-objects (for commet-swarms
  • Particles should be programmable, that means:
    • position, direction, velocity can be changed per-particle with a function
  • color should be animatable
  • MANY many more…
#14 fixed Texturing bensch bensch
Description

The importer seems to have errors to initialize the right texture-Vertex-Coordinates:

  • Fix this in the Material-class in this file.
  • test it with some different image-formats


this problem seems to have something to do with how to read in the coordinates in the first place, so also have a look into the model-class itself.

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