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Ticket Resolution Summary Owner Reporter
#5 fixed reimplementing track system bensch patrick
Description

Reimplementaion of the track system using parenting. A Track now should be a collection of TrackNodes. The track between the nodes is connected via B-Splines or NURBS, whatever is more usefull.

  • Concrete use:
    • a player able to be guided through the world via track
    • a player able to choose between different tracks = different ways thourgh the world
  • Requirements:
    • there is one or more HelperParent lead/bound by the track (multi/single player)
    • the movement of a HelperParent on the track must be smooth (therefore using some splines)
    • calculation of position and orientation of the HelperParent must be cheap
    • the track must be able to calculate the current position on the track from the variable x, representing the way, that the HelperParent has moved yet.
  • Implementation:
    • function to add/remove TrackNodes
    • function to get the current position of the HelperParent on the Track
    • function to get the current orientation of the HelperParent on the Track
    • function to set the current postion on the Track (via time or distance)
#6 fixed implementing TrackNode patrick patrick
Description

TrackNodes are normal PNodes that can be added to a Track. They have one parent that represents the hole Track and normaly no children.

#9 fixed remove old Track system patrick patrick
Description

the old track system is now obsolete and must be removed.

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