Custom Query (296 matches)
Results (49 - 51 of 296)
Ticket | Resolution | Summary | Owner | Reporter |
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#126 | fixed | Water, fluids model (Grid) | bensch | patrick |
Description |
Make a surface that can simulate a water surface |
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#130 | fixed | port to std::string | bensch | bensch |
Description |
Usage of const char* is dangerous millions of times, we ran into the char deallocation/allocation-debug stuff problems… At least in the main Classes: port to std::string: meaning:
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#131 | fixed | ResourceFile Class | bensch | bensch |
Description |
FILEThe ResourceManager is really nice, but the entire interface could use some update… IDEAThe best thing to handle static loaded data to interface it with a file: A File is a Resource loaded from a Disk (or any other medium) and reference it within the Game whenever a new file is loaded, it is first checked, if the File has already been loaded (what the ResourceManager does). Why to implement this, is that the ResourceManager must not anymore have many special cases within itself, but that it can outsource special behaviour into the many different formats that can be loaded. Also to Make a Copy of a Resource, and change ONLY the copy is impossible with the ResourceManager, one could not even load a file a second time…. Implementation
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