Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Custom Query (296 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (49 - 51 of 296)

Ticket Resolution Summary Owner Reporter
#65 fixed transparent-map nobody patrick
Description

there must be a possibility to give a texture a visibile/invisible effect via the alphachannel of an image (eg. PNG). This is needed to make plants, lightcones, flames, lightnings

#66 fixed texture IDs, UV Mapping patrick, bensch patrick
Description

The faces of an object have to be enumerated to be able to apply multiple textures to one object, the process, that is refered to as skinning by halflife :)

What is UV Mapping? Well the easiest way to think of it is of unfolding all of the faces of your model so that it lies flat. In this flat form, you can paint your texture onto it in a 2D pain package such as Adobe Photoshop and then, it has to be imported by orxonox.

http://www.wunderboy.org/images/tutorials/hl-primer_9.jpg

Implement such a UV-Mapping algorithm.

#67 fixed Multiple Texture Mapping on one Face nobody patrick
Description

Half-Life has come up with a method in which it can take a set of five or so basic textures that all tile together, and randomly tile a wall with them. This is exceedingly useful, as it cuts way down on artifacts. You can make each texture have its own individual details, but you'll never see them consistently repeated in any specific pattern.

Note: See TracQuery for help on using queries.