Custom Query (296 matches)
Results (1 - 3 of 296)
Ticket | Resolution | Summary | Owner | Reporter |
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#138 | worksforme | SinglePlayer - Plamodes | bensch | bensch |
Description |
PlaymodesIdeaORXONOX's worlds in SinglePlayer mode should ba able to dynamically change between different Playmodes. This will represent a new Way of Playing games in different simple modes. There will be: Full3D: Totally free controll of the Game From Behind: Camera will be on the back, the Player can move in the z-y-plane From Left/Right: Camera from the Side, The Playable will be controlled in the x-y-plane From Top/Bottom: Camera from above/below, Playable will be controlled in the x-z-plane BeholdFlying to a Tunnel in 3D we will see us suddenly from behind. Then, the we can only move up and down/ left and right. At the end of the Tunnel we want to have a classical view as in old Vertical Scrollers, and so we move the camera to the Top. ObserveThis will be one of the special features of ORXONOX because, this was never seen (by me at least) in other games. Also there should be the possibility to play the Single-Player-Mode together in a cooperative team |
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#230 | worksforme | Sound support | nicolape | landauf |
Description |
IntroductionImplement sound support. Music and sound effects are important for the game play. GoalImplement sound support with following features:
ImplementationMaybe there is a plugin for Ogre, maybe you have to use OpenAL or other libraries to achieve your goal. You can decide. Find help in other projects and in the old Orxonox. |
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#235 | worksforme | Spaceship weapon system | rgrieder | landauf |
Description |
IntroductionDesign a weapon system for spaceships. Find a way to assign weapons to ships. A way to change weapon configuration and fire mode. Goal
A very generic interface for space ships. A ship should be able to be equipped with several weapons like lasers, projectile guns and missiles. Find a way to manage all the features those weapons have and to control them from the ships control. Implementation
Think of several weapon types and how they differ. The system must be used by AI as well. You need to find a way to define weapon slots and assign weapons to it. Change the selection of different weapon slots so a variation of weapons can be used. |