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Ticket Resolution Summary Owner Reporter
#138 worksforme SinglePlayer - Plamodes bensch bensch
Description

Playmodes

Idea

ORXONOX's worlds in SinglePlayer mode should ba able to dynamically change between different Playmodes.

This will represent a new Way of Playing games in different simple modes. There will be:

Full3D: Totally free controll of the Game From Behind: Camera will be on the back, the Player can move in the z-y-plane From Left/Right: Camera from the Side, The Playable will be controlled in the x-y-plane From Top/Bottom: Camera from above/below, Playable will be controlled in the x-z-plane

Behold

Flying to a Tunnel in 3D we will see us suddenly from behind. Then, the we can only move up and down/ left and right. At the end of the Tunnel we want to have a classical view as in old Vertical Scrollers, and so we move the camera to the Top.

Observe

This will be one of the special features of ORXONOX because, this was never seen (by me at least) in other games.

Also there should be the possibility to play the Single-Player-Mode together in a cooperative team

#230 worksforme Sound support nicolape landauf
Description

Introduction

Implement sound support. Music and sound effects are important for the game play.

Goal

Implement sound support with following features:

  • 3D sound
  • Surround (more than two speakers)
  • Music (.ogg)
  • Configurable parameters (please no hardcoded values)
  • Doppler effect

Implementation

Maybe there is a plugin for Ogre, maybe you have to use OpenAL or other libraries to achieve your goal. You can decide. Find help in other projects and in the old Orxonox.

#235 worksforme Spaceship weapon system rgrieder landauf
Description

Introduction

Design a weapon system for spaceships. Find a way to assign weapons to ships. A way to change weapon configuration and fire mode.

Goal

A very generic interface for space ships. A ship should be able to be equipped with several weapons like lasers, projectile guns and missiles. Find a way to manage all the features those weapons have and to control them from the ships control.
This system might be used for not only space ships, but other crafts.

Implementation

Think of several weapon types and how they differ. The system must be used by AI as well. You need to find a way to define weapon slots and assign weapons to it. Change the selection of different weapon slots so a variation of weapons can be used.
Most certainly the weapon system has to have its link to the space ship. Weapon slots has to have a position on the space ships model and must be reached through control and AI.
Weapons may shoot, charge, recharge, upgrade and load or may have special features like remote triggering. Figure out if this is an issue of the weapon system or the weapon itself.

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