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Ticket Resolution Summary Owner Reporter
#236 worksforme Skybox generator landauf
Description

Introduction

http://upload.wikimedia.org/wikipedia/commons/thumb/0/0f/Artist%27s_Conception_of_Space_Station_Freedom_-_GPN-2003-00092.jpg/785px-Artist%27s_Conception_of_Space_Station_Freedom_-_GPN-2003-00092.jpg Write a skybox generator to randomly create beautiful space environments (with nebulae, stars, planets, asteroids, supernovas, …)

Goal

It must be possible to save and restore generated skyboxes, maybe an edit function could be useful too.

Implementation

Think about different ways of bringing the skybox into the game (Create a texture set for a 6-sided skybox? Restore all elements in 3D? …) and physical issues (planets should be a 3D model, so save their position; stars cast light, we need them ingame).

Ogre has already skyboxes. Check that code out and think about a generator.

Look at other space shooters to get some inspiration.

Note:

#250 fixed Improve the GUI concept bknecht, rgrieder
Description

Outline

Orxonox needs a concept for the menu. This concerns all kinds of ways how we might want to use elements from CEGUI.

Current Status

We use CEGUI to display a GUI. You can either use version 0.6 or 0.5 and you don't have to worry about the scripting plugin, we've dealt with that internally.

At the moment, the menu doesn't do much: A camera as well as an empty SceneManager are created (Ogre can't render without). There is also a configured interface to the lua scripting engine.

To be done

Clean up some code and add new functions that are needed. This mostly concerns C++ code. The actual GUI code (in lua) is found in this ticket.
And we especially need the input system to be able to use non exclusive input mode if required. That means the mouse cursor can move over a non full screen window without being bounded to the orxonox window.
There's also some work to be done with the GameStates, but that's in another ticket.

#258 fixed Upgrade to Boost 1.35.0 bknecht
Description

Outline

In March 2008 the new version of the Boost library has been released. More to read on the official Boost website.

Starting Point

We're currently using version 1.34.x and support 1.33.x of the Boost library.

How to Start

Download and install Boost 1.35 on your system and change cmake so it uses the new library to link. Then try to compile it. If it works your done. If not you have to change the code where it fails to make it compatible to the new library.

Goal

Support Boost library version 1.35.0 with cmake and the network code from Orxonox.

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