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Ticket Owner Reporter Resolution Summary
#240 twidmer bknecht fixed Space Cruiser
Description

Introduction

Normally space ships aren't that big in the game, but Enterprise and Star Trek have huge ships as well. Orxonox does not really have one of those big things.

Goal

Huge spaceship with stuff like hangar bay, bridge, drive and stuff.

Implementation

Search for other large space ship online to get a quick overview and creative input. Then draw sketches of your ideas, to get a actual impression of your idea. Please consult a PPS leader before starting to model.
There will be a variation of much and less detail in the model, try to make the less exciting parts of the model more exciting with textures.
Think early about the texture. If there are textures already available you can use more time for the model. Otherwise you should count in enough time for the creation of textures. Also think about lights and particle effects on the ship you want to have activated.

#246 nobody bknecht duplicate Appealing mouse control
Description

Outline

Mouse control is the interface the player can interact with his ship. It really is important that this part won't be tricky or tedious to get into. Hence it is essential that this interface works right! The player has to feel free and under control all the time, this means an appealing control has to be available. No image "hw-easyball.jpg" attached to Ticket #246

Starting point

We can capture the mouse control and have a camera/node/ship to turn. What you have to do is simply the interface between it. Find a way so that the produced values by the player in the mouse control result in an appealing movement in the game and eventually on the screen, so that the player really feels under control.

How to start

Play a game which does it right. Darkstar One has a good mouse control. One may also try out Freelancer for a more complicated approach. I personally felt lost the first hour, but that's me. You can also play a game you remembered to have a good mouse control for flying a ship or plane of some kind. A certain similarity to the genre of Orxonox is a must, though.

Goal

If I cannot look around and feel kinda limited in the very basic movement of a game, I don't like to play it. Orxonox needs more players and so we cannot afford to present the game with a fiddly mouse control.

#247 rgrieder bknecht fixed Appealing mouse control
Description

Outline

Mouse control is the interface the player can interact with his ship. It really is important that this part won't be tricky or tedious to get into. Hence it is essential that this interface works right! The player has to feel free and under control all the time, this means an appealing control has to be available.

Starting point

We can capture the mouse control and have a camera/node/ship to turn. What you have to do is simply the interface between it. Find a way so that the produced values by the player in the mouse control result in an appealing movement in the game and eventually on the screen, so that the player really feels under control.

How to start

Play a game which does it right. Darkstar One has a good mouse control. One may also try out Freelancer for a more complicated approach. I personally felt lost the first hour, but that's me. You can also play a game you remembered to have a good mouse control for flying a ship or plane of some kind. A certain similarity to the genre of Orxonox is a must, though.

Goal

If I cannot look around and feel kinda limited in the very basic movement of a game, I don't like to play it. Orxonox needs more players and so we cannot afford to present the game with a fiddly mouse control.

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