Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Custom Query (296 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (85 - 87 of 296)

Ticket Owner Reporter Resolution Summary
#222 sweber landauf fixed Create particle effects
Description

Introduction

Create particle effects and weapon effects. The code has to be modular, so we can attach them to weapons and other elements, change their size and lifetime.

Goal

Ideas what we need:

  • steam
  • smoke
  • explosions
  • fire
  • sparks

and for weapons:

  • muzzle flash
  • smoke trails
  • burst
  • splinters

Implementation

Play with the particle engine, create transparent textures and put them together to create realistic looking particle effects. Look at real photos and videos to get some inspiration.

Videos:

#224 nobody landauf fixed Space junk
Description

Introduction

Create space junk. Well, of course not real one (our budget is not that big).

Goal

We need several new models (with textures) of space junk like meteors and stones (at least 10-20 different models, more are appreciated), ship wrecks, satellites, parts of space stations and more. We'll use them to get more variation in space levels.

Implementation

Find a good balance between boring stone and sophisticated space ship. This will be space junk. Burnt and bent metal and meteors. Why not a comet?

#225 janise landauf fixed Drone
Description

Introduction

http://kofler.dot.at/40k/units/Tau_Gun_Drone.gif Design a little attack drone (for FPS levels).

Goal

It should be able to fly and shoot (maybe you remember the slicers from HL2).

Implementation

Create model and textures, but don't implement the code, that's another task.

Note: See TracQuery for help on using queries.