Custom Query (296 matches)
Results (46 - 48 of 296)
Ticket | Owner | Reporter | Resolution | Summary |
---|---|---|---|---|
#67 | nobody | patrick | fixed | Multiple Texture Mapping on one Face |
Description |
Half-Life has come up with a method in which it can take a set of five or so basic textures that all tile together, and randomly tile a wall with them. This is exceedingly useful, as it cuts way down on artifacts. You can make each texture have its own individual details, but you'll never see them consistently repeated in any specific pattern. |
|||
#71 | patrick | bensch | fixed | Projectile |
Description |
Projectile needs some minor update, that fixes the speed-problem for this to work, pNode→getSpeed must be fixed (easy just take away the /1000) also the shoot must not rely on speed but on velocity (vector) |
|||
#73 | simon | bensch | fixed | Ogg-player |
Description |
The ogg-vorbis-playerImplement a ogg-player, that runs with openAL using multiple junks:
|
Note: See TracQuery
for help on using queries.