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View Latest Revision
source:
orxonox.OLD
/
trunk
/
src
/
story_entities
/
game_world_data.cc
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Diff
Rev
Age
Author
Log Message
(edit)
@7039
18 years
patrick
trunk: game rules definitions added
(edit)
@7036
18 years
patrick
trunk: the game rules are now loadable
(edit)
@7035
18 years
patrick
trunk: game rules loading problems
(edit)
@7034
18 years
patrick
trunk: started working on the game rules and specificlay on the …
(edit)
@7033
18 years
bensch
trunk: better make structure
(edit)
@7029
18 years
bensch
orxonox/trunk: element2d's should be cleanly deleted at the end now
(edit)
@7020
18 years
patrick
trunk: added the game rules
(edit)
@6988
18 years
bensch
orxonox/trunk: soundEngine works again
(edit)
@6987
18 years
bensch
trunk: some minor fixes
(edit)
@6985
18 years
bensch
trunk: rename of setControllable
(edit)
@6984
18 years
bensch
orxonox/trunk: delete music as it should
(edit)
@6982
18 years
bensch
trunk: delete stuff
(edit)
@6981
18 years
bensch
trunk: some virtuals
(edit)
@6863
18 years
patrick
trunk: fixed the segfault problem, when restarting world
(edit)
@6834
18 years
bensch
trunk: less debug
(edit)
@6831
18 years
bensch
trunk: ClassID (classList) cleanup
(edit)
@6829
18 years
bensch
trunk: deault audio-volume
(edit)
@6828
18 years
bensch
trunk: Music plays
(edit)
@6827
18 years
bensch
trunk: Music should be loadable
(edit)
@6815
18 years
bensch
orxonox/trunk: merged branches/network back to the trunk. merged with …
(edit)
@6771
18 years
bensch
Water is better now (but still quite Bad)
(edit)
@6634
18 years
bensch
orxonox/trunk: merged the network-branche back to the trunk merged …
(edit)
@6626
18 years
bensch
trunk: segfault prevention
(edit)
@6619
18 years
bensch
orxonox/trunk: rendering without the ParticleEngine, so now we are FAST
(edit)
@6434
18 years
bensch
orxonox/trunk: moved the projectiles to Projectiles
(copy)
@6424
18 years
bensch
orxonox/trunk: merged the branche network back to the trunk merged …
copied from
branches/network/src/story_entities/game_world_data.cc
:
(edit)
@6404
18 years
patrick
network: working on the last steps, completion is in reach. sadly the …
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