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source: orxonox.OLD/orxonox/branches/sound

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(edit) @3020   20 years simon /branches/sound/sound, branches/sound/hud: Made a few changes like a …
(edit) @2979   20 years simon /branches/sound/sound: Made a while(true) thing; music should play on …
(edit) @2974   20 years simon /branches/sound: reorganized sound to be compiled on its own and made …
(edit) @2964   20 years bensch orxonox/branches/sound: merged Trunk back into sound. and included all …
(edit) @2854   20 years simon /branches/sound: finally a running version. To test, you can switch …
(edit) @2838   20 years simon branches/sound: instance can now be freed via static deleteInstance()
(edit) @2815   20 years simon branches/sound: made SoundControl singleton. Must be built via getObject()
(edit) @2793   20 years simon in branches/sound: made a tester, which is not finished yet
(edit) @2777   20 years simon /branches/sound: brought up sound_control.cc which doesn't do anything …
(edit) @2756   20 years simon /branches/sound/docs: made docs about how to compile under win32 VC++ …
(copy) @2700   20 years bensch orxonox/branches: added branche 'sound' for Simons Sound-Engine
copied from orxonox/trunk:
(edit) @2644   20 years patrick orxonox/trunk: BUGFIX - Player spawn problem resolved (I hope…)
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