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source: orxonox.OLD/branches/multi_player_map

Revision Log Mode:


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Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @8860   18 years rennerc removed segfault when killing npc
(edit) @8858   18 years patrick bug correct
(edit) @8857   18 years rennerc handle teamkills
(edit) @8856   18 years rennerc fixed segfault
(edit) @8854   18 years patrick multiplayer: kill and hit event extended for event tracing
(edit) @8851   18 years rennerc chat window is on TAB again
(edit) @8850   18 years patrick less debug on network
(edit) @8849   18 years patrick collision detection works now
(edit) @8845   18 years patrick more collision checks
(edit) @8843   18 years patrick radius now works
(edit) @8842   18 years patrick mulitplayer distances
(edit) @8841   18 years patrick muliplayer: restructuring cd code
(edit) @8840   18 years patrick discovered segfault in the registerKill function from GameRules
(edit) @8839   18 years patrick muliplayer: collisions with all entities expect the ones from …
(edit) @8838   18 years patrick mulitplayer: debuggin session
(edit) @8833   18 years rennerc dont collide player with himself
(edit) @8832   18 years rennerc WorldEntity: list is synced now
(edit) @8827   18 years rennerc SpawningPoint works now
(edit) @8820   18 years rennerc started implementing message based spawningpoint synchronisation
(edit) @8809   18 years rennerc add om_players to tick and draw list
(copy) @8804   18 years patrick creating new multi_player_map branche (MARK MULTI_PLAYER)
copied from trunk:
(edit) @8802   18 years patrick merged the network branche back to trunk
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