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source: data/branches/altaudio/audio/sounds

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(edit) @6263   15 years youngk Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
(copy) @6211   15 years scheusso creating fallback data branch for wav audio files in case we cannot …
copied from data/trunk/audio/sounds:
(edit) @6094   15 years youngk Oops… Put the files in the wrong folder.
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