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source: code/trunk/src/orxonox/objects

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Diff Rev Age Author Log Message
(edit) @1566   16 years landauf - added a prediction-crosshair to the navigation focus - fixed a bug …
(edit) @1564   16 years landauf - several small changes in most of the HUD classes (code cleanup): …
(edit) @1563   16 years landauf - added configurable detaillevel for particle effects to …
(edit) @1562   16 years landauf - AI ships are now displayed with a point with its teamcolour on the …
(edit) @1560   16 years landauf forgot one
(edit) @1559   16 years landauf used isInitialized() in destructors where needed and changed …
(edit) @1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
(edit) @1554   16 years landauf changed default values of Projectile: lifetime_ = 4 and speed_ = 5000 …
(edit) @1553   16 years landauf moved ParticleInterface to tools, deleted particle by the way, the …
(edit) @1552   16 years landauf several improvements: - AI works properly now - add enemies with …
(edit) @1535   16 years rgrieder merged input branch back to trunk
(edit) @1534   16 years rgrieder merged network branch back to trunk
(edit) @1511   16 years rgrieder removed commented shader hacks
(edit) @1505   16 years rgrieder f* svn: It doesn't even inform you if you attempt to set a non …
(edit) @1504   16 years rgrieder Once again, set all the svn:eol-style property to native. I really …
(edit) @1502   16 years rgrieder - @everyone: Do not create a branch until I've added the svn:eol-style …
(edit) @1407   16 years rgrieder - reverted the HUD changes to ease up back merge from network branch …
(edit) @1401   16 years FelixSchulthess better this way
(edit) @1400   16 years FelixSchulthess moved to spaceship what belonged there
(edit) @1399   16 years FelixSchulthess enhanced navigation with a target designation cursor
(edit) @1362   16 years scheusso merged hud3 branch into trunk and changed camera orientation
(edit) @1360   16 years rgrieder merged merge branch back to trunk
(edit) @1349   16 years rgrieder - merged input branch back to trunk
(edit) @1293   16 years scheusso merged changes from input & camera & network branch into trunk
(edit) @1227   16 years rgrieder ha, found you! buggy little bug! - When setting the rotation axis of a …
(edit) @1219   16 years rgrieder merged input branch back to trunk. Not yet tested on tardis
(edit) @1209   16 years rgrieder - moved tinyxml and tolua folders
(edit) @1067   16 years rgrieder Substring.h —> SubString.h
(edit) @1064   16 years rgrieder - replaced all String2Number with ConvertValue - replaced all tokenize …
(edit) @1062   16 years rgrieder - changed header file inclusion order
(edit) @1056   16 years landauf don't panic, no codechanges! added a link to www.orxonox.net
(edit) @1055   16 years landauf moved core directly to src
(edit) @1052   16 years landauf merged core2 back to trunk there might be some errors, wasn't able to …
(edit) @1040   16 years rgrieder - new header file inclusion strategy has already revealed a bug: - …
(edit) @1039   16 years rgrieder - train riding doesn't have to be boring - added some license notes - …
(edit) @1037   16 years landauf moved tolua from util to core because of circular dependencies …
(edit) @1035   16 years rgrieder - minor Singleton changes
(edit) @1032   16 years rgrieder - singletonized GraphicsEngine —> Orxonox.h has to included only …
(edit) @1024   16 years rgrieder merged input back into trunk note: I have created an asylum with …
(edit) @1021   16 years bknecht merged back that script-branch
(edit) @978   16 years FelixSchulthess
(edit) @976   16 years FelixSchulthess changed level file so → trunk runnable
(edit) @890   16 years rgrieder - fixed several errors and issues with visual studio under windows: - …
(edit) @871   16 years landauf merged core branch to trunk
(edit) @790   16 years nicolasc merged FICN back into trunk awaiting release.
(copy) @258   16 years landauf merged object-hierarchy back to trunk
copied from code/branches/objecthierarchie/src/orxonox/objects:
(edit) @256   16 years landauf changed include paths
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