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source: code/branches/usability/src/orxonox

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Diff Rev Age Author Log Message
(edit) @8078   15 years dafrick Reverting changes made in revision 8035, that based the menu …
(edit) @8040   15 years dafrick Developer's mode. Is a ConfigValue, by default on except in release …
(edit) @8039   15 years dafrick Adding warning for levels with same names.
(edit) @8037   15 years dafrick Making LevelInfoCompare a strictly weak ordering (compared to just a …
(edit) @8035   15 years dafrick Replacing hard coded keys for the menu navigation with keys specified …
(edit) @8034   15 years landauf renamed enableModelLoD config value as enableMeshLoD (also renamed it …
(edit) @8032   15 years landauf - removed console command shortcuts for InGameConsole openConsole and …
(edit) @8029   15 years dafrick Introducing delayed starting of mainMenu if the loading of a level has …
(edit) @8025   15 years rgrieder Fixed some includes.
(edit) @8013   15 years rgrieder Fixed bug occurred during bugfix (new bug is worse) by reverse merging …
(edit) @8006   15 years rgrieder Reverted last commit (forgot to tick "Switch working copy to new …
(edit) @8005   15 years rgrieder Merged sound5 into sound6 branch.
(edit) @8000   15 years rgrieder Destructors can sometimes be very useful for clean up ;)
(edit) @7999   15 years rgrieder Fixing leaks: - Loading a level and then unloading it doesn't destroy …
(edit) @7998   15 years rgrieder Clean up LevelInfoItem at the end of the program.
(edit) @7997   15 years rgrieder Added warning for the case two Levels had the same identification …
(edit) @7988   15 years landauf - FOV and pixel aspect ratio are now configurable - aspect ratio and …
(edit) @7986   15 years landauf - deactivate motion blur shader when blur-strength is 0 - made motion …
(edit) @7985   15 years rgrieder Fixed keyESC hack: after opening and closing the console, the first …
(edit) @7978   15 years rgrieder Increased code readability by replacing some BLANKSTRING with plain old "".
(edit) @7976   15 years landauf rewrote parameter changing implementation of Shader added documentation
(edit) @7972   15 years landauf slight rework of the Shader class: - correctly loads and initializes …
(edit) @7966   15 years landauf some changes related to camera switching: - added …
(edit) @7963   15 years rgrieder Added "replaceLuaTags" function to the Loader. That allows to load …
(edit) @7936   15 years landauf trying to fix a crash
(edit) @7935   15 years landauf - opening the ingame menu pauses the game, closing the ingame menu …
(edit) @7930   15 years landauf - fixed crash when calling toggleGodMode command without controllable …
(edit) @7929   15 years landauf forgot to call RegisterObject() for AmbientSound - music now again …
(copy) @7915   15 years landauf creating usability branch to work on features which are more than just …
copied from code/trunk/src/orxonox:
(edit) @7910   15 years landauf Ok, here comes a tricky one: we knew the destructor of WorldEntity is …
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