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@7034
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14 years |
landauf |
merged ai branch to presentation3
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@7031
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14 years |
landauf |
merged dynamicmatch to presentation3
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@7028
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14 years |
rgrieder |
Fixed M_PI problem (not C++).
Note: For the future, we should define …
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@7025
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14 years |
dafrick |
Some cleanup.
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@7022
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14 years |
scheusso |
fixed some includes
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@7021
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14 years |
gnadler |
documentation & formatting commit
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@7019
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14 years |
scheusso |
some network related fixes
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@7018
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14 years |
scheusso |
merged rocket2 branch back into presentation3 branch
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@7015
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14 years |
scheusso |
adding ScreenshotManager in order to be able to make high-resolution …
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@7014
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14 years |
scheusso |
small fix in hudnavigation (making sure we don't remove the players …
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@7013
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14 years |
dafrick |
Added some config value to the menu and greyed-out the reset button, …
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@7010
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14 years |
dafrick |
Loading PickupInventory when the PickupManager gets created to avoid …
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@7008
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14 years |
dafrick |
Fixed a bug in pickups that caused the clone method of Pickup.h not to …
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@7007
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14 years |
dafrick |
Tested and cleaned all levels (except for the ones that someone is …
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@6999
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14 years |
dafrick |
Commented some unused variables in RocketController that generated …
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@6998
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14 years |
dafrick |
Merged pickup branch into presentation3 branch.
Seems to be working …
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@6996
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14 years |
dafrick |
Loads of changes.
1) PickupInventory should now be working even for …
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@6994
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14 years |
scheusso |
merged skybox2 branch to presentation merger branch
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@6984
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14 years |
scheusso |
fix in hudradar which caused sigabrts when using a gametype
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@6971
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14 years |
sfluecki |
Final changes in HUDNavigation. marker are now working and are …
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@6965
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14 years |
dafrick |
Cleaned up in PickupInventory, to be able to improve it at a later stage.
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@6964
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14 years |
scheusso |
fix in ClassID (thanks reto)
fix in Rocket
small improvements in model …
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@6957
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14 years |
scheusso |
deleting some unnesseccary files
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@6951
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14 years |
scheusso |
merged rocket branch into presentation3 and cleaned up some things …
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@6947
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14 years |
scheusso |
fixed a bug which caused a segfault when shooting a rocket
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@6945
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14 years |
dafrick |
A lot of cleanup, mostly increasing output levels, which means, that …
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@6944
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14 years |
dafrick |
No more seg-faults when restarting a game, quests still not working …
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@6942
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14 years |
scheusso |
merging hudelements into presentation3 and reducing (or increasing) …
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@6940
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14 years |
dafrick |
Resolved issue with the Questsystem causing a segfault when a level …
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@6935
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14 years |
dafrick |
Some changed in a level also in Triggers…
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@6912
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14 years |
scheusso |
creating new presentation merger branch
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copied from code/trunk/src/modules:
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@6906
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14 years |
dafrick |
Added DistanceTriggerBeacon, which is a device which can be attached …
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