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source: code/branches/objecthierarchy2

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Diff Rev Age Author Log Message
(edit) @2479   16 years landauf Cured poor pawns from losing health
(edit) @2478   16 years landauf - Readded smooth camera movement (configurable through …
(edit) @2467   16 years landauf cgprogrammanager for shaders
(edit) @2462   16 years landauf - fixed a small speedbar-initialization problem - added new …
(edit) @2461   16 years rgrieder - Updated msvc files - temporary solution for a super function caller …
(edit) @2450   16 years landauf I'm not 100% sure if this works, but I had no more crashes since this …
(edit) @2449   16 years landauf removed temporary workaround in Camera and CameraPosition thanks to …
(edit) @2447   16 years landauf - Removed directional-light-hack from Scene - Many changes in Light, …
(edit) @2441   16 years scheusso i think i fixed that problem with objectMode 0x0
(edit) @2438   16 years landauf - If the player dies, the Spectator spawns at the same position the …
(edit) @2437   16 years landauf There's a problem in the network engine causing a crash. It's somehow …
(edit) @2428   16 years landauf - Moved some variables from Gametype to GametypeInfo (Gametype exists …
(edit) @2422   16 years landauf - deatheffect (explosion) of Pawns works on client and server (creator …
(edit) @2414   16 years landauf added spawn- and destroy-effects to Pawn
(edit) @2406   16 years landauf Added TimeFactorListener to properly handle changes of the global time …
(edit) @2400   16 years landauf moved setTimeFactor to GSRoot because tickables are currently ticked there
(edit) @2396   16 years landauf fixed shader/camera crash
(edit) @2369   16 years landauf - Added a health bar - Some changes in CameraManager to handle the …
(edit) @2365   16 years landauf Fixed the problem mentioned in r2362 which caused the server to crash …
(edit) @2364   16 years rgrieder Updated msvc files for shaders and AI.
(edit) @2363   16 years rgrieder There is no this pointer with static variables. It's more of a C++ …
(edit) @2362   16 years landauf - Added Bot (the artifical counterpart to HumanPlayer) - Added …
(edit) @2361   16 years landauf - Fixed a problem with SUPER in combination with a pure-virtual …
(edit) @2358   16 years landauf removed some test-code
(edit) @2350   16 years landauf - Added support for postprocessing shaders (bloom, motion blur, …). …
(edit) @2345   16 years rgrieder Fixed gcc and linux build.
(edit) @2344   16 years rgrieder Completed destruction of static elements like XMLPort, Identifier, …
(edit) @2343   16 years rgrieder Fixed a segfault bug than occurred when producing debug output after …
(edit) @2259   16 years rgrieder The idea with exceptions is that you can throw them without having the …
(edit) @2257   16 years landauf missed some files
(edit) @2256   16 years landauf The SpaceShips HUD is working again (Speedbar and Radar)
(edit) @2254   16 years landauf Update your media repository and delete keybindings.ini if you want to …
(edit) @2213   16 years landauf WE-destructor deletes attached WEs
(edit) @2212   16 years landauf maybe fixed backlight crash
(edit) @2207   16 years landauf fixed Backlight initialization with a workaround, but there are still …
(edit) @2182   16 years landauf changed a lot in Backlight, but not yet finished
(edit) @2176   16 years scheusso (re)implemented NACKing for gamestates
(edit) @2175   16 years scheusso some small adjustment with packetmap mutex dedicated server tickrate …
(edit) @2174   16 years landauf changed tcl server script: - client logout with "quit" or "logout" - …
(edit) @2173   16 years landauf - Added new XMLPort mode, ExpandObject, which works like LoadObject …
(copy) @2172   16 years landauf created new objecthierarchy branch
copied from code/trunk:
(edit) @2171   16 years landauf merged revisions 2111-2170 from objecthierarchy branch back to trunk.
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