Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/network

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1903   16 years scheusso improved (clientbased) diffing for Gamestates
(edit) @1902   16 years rgrieder Fixed double statement in GSServer.cc concerning Settings::hasServer()
(edit) @1901   16 years scheusso Lots of changes: Some fixes/hacks in objects Changes in Gamestates and …
(edit) @1892   16 years rgrieder Added isClient() function in Settings.
(edit) @1890   16 years scheusso first efforts to make the network module 64bit compatible gamestates …
(edit) @1834   16 years scheusso Fix in Projectiles (network fix) different improvements in …
(edit) @1827   16 years scheusso another new gamestate concept ;) - server does an individual object …
(edit) @1800   16 years scheusso client-based object selection (in gamestate transmission) should now work
(edit) @1794   16 years scheusso some security assert in synchronisable
(edit) @1793   16 years scheusso chat works again now. some doxygen. small change according to playerid …
(edit) @1775   16 years scheusso we have a new gamestate concept now: dont transmit synchronisable …
(copy) @1774   16 years scheusso ===================== create new network branch
copied from code/trunk:
(edit) @1772   16 years scheusso fixed a bug in spaceship ai(segfault when client disconnects && client …
Note: See TracRevisionLog for help on using the revision log.