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source: code/branches/core5/src

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Diff Rev Age Author Log Message
(edit) @5927   15 years rgrieder Windows fix: Paths containing "fancy" stuff like '.' were not …
(edit) @5926   15 years scheusso more consistent client disconnection handling
(edit) @5925   15 years rgrieder Reapplied some of the changes that got reverted in the last commit …
(edit) @5924   15 years scheusso reverted r5911 partially and removed fallbackcamera level scene now …
(edit) @5922   15 years landauf list of remaining objects after a level unloading
(edit) @5921   15 years scheusso build fix for linux
(edit) @5920   15 years scheusso something went wrong with one of my commits
(edit) @5919   15 years scheusso forgot to remove a debug line
(edit) @5918   15 years scheusso 2 new console commands (startIOConsole, printObjects)
(edit) @5917   15 years scheusso missing parts of last commit
(edit) @5916   15 years scheusso some cleaning up in the network more to come
(edit) @5915   15 years rgrieder Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
(edit) @5914   15 years rgrieder - Fixed missing includes - Fixed non-world coordinate camera position …
(edit) @5913   15 years rgrieder Using the Camera position instead of the ControllableEntity position …
(edit) @5912   15 years rgrieder New feature: "keybind" without arguments de-binds a key. We couldn't …
(edit) @5911   15 years rgrieder Fixed CameraManager issue with the fallback scene by assigning each …
(edit) @5910   15 years rgrieder - Fixed force feedback output pollution problem in OIS. - Fixed …
(edit) @5909   15 years rgrieder Fixed faulty key binding. If you want the message to go away, delete …
(edit) @5908   15 years rgrieder More boost < 1.36 fixes.
(edit) @5907   15 years rgrieder Fixed boost < 1.36 build.
(edit) @5906   15 years rgrieder Removed an assert because the SignalHandler seems to have the affect …
(edit) @5905   15 years rgrieder Improved error message for the case OpenAL was not actually installed.
(edit) @5904   15 years rgrieder Ogg file loading should work again now using the Ogre resource system.
(edit) @5899   15 years rgrieder Renaming BaseSound::setSoundFile (and all its associates) to setSource …
(edit) @5898   15 years landauf Enhanced Pong gametype: It's now possible to accelerate the ball in …
(edit) @5897   15 years landauf build fix
(edit) @5896   15 years rgrieder Added some basic sound classes: WorldSound (to be used for 3D sound, …
(edit) @5895   15 years landauf Attempt to fix a crash when switching from a level back to the mainmenu
(edit) @5894   15 years landauf Using SmartPtr for CameraPositions in ControllableEntity. This fixes a …
(edit) @5893   15 years landauf Removed ambiguity between the EventName macro and the EventName class. …
(edit) @5892   15 years rgrieder Removed hard coded sound in Level, Engine and PongBall and replaced …
(edit) @5890   15 years landauf Using target= instead of name= to define the target-object in …
(edit) @5889   15 years landauf Using named events in Pong. Also firing events in PongBall now.
(edit) @5888   15 years landauf Added support for named events (so one object can fire multiple …
(edit) @5887   15 years landauf Fixed an issue with the new event-system: even states which weren't …
(edit) @5886   15 years landauf forgot some changes in r5882. EventDispatcher now really supports all …
(edit) @5885   15 years landauf Somehow the code in PongBall was double… simplified this and instead …
(edit) @5884   15 years landauf fixed a bug in ParticleSpawner which caused it to spawn particles in …
(edit) @5883   15 years landauf main-state now supports also memoryless states (like "spawn" in …
(edit) @5882   15 years landauf Again some changes in the event-system: - Added "mainstate" …
(edit) @5881   15 years rgrieder Fixed sound problem in Pong by correcting the assumptions that you …
(edit) @5879   15 years landauf More changes in the event-system: processEvent() is now locally …
(edit) @5878   15 years rgrieder Added GameMode::playsSound(). This function checks whether sound is …
(edit) @5877   15 years rgrieder Added new an option for the ScopedSingletonManager that can allow the …
(edit) @5876   15 years rgrieder Cleanup in the GameStates (also moved debug overlay to the …
(edit) @5875   15 years rgrieder Fixed an issue that could occur when singletons associated with …
(edit) @5874   15 years rgrieder Removed obsolete PCH files and created a compilation for pong.
(edit) @5873   15 years rgrieder Added a few more compilations in our own libraries. Also fixed a bug …
(edit) @5872   15 years rgrieder Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
(edit) @5871   15 years rgrieder Compiling our third party libraries with as few files as possible. …
(edit) @5869   15 years rgrieder Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
(edit) @5868   15 years rgrieder Fixed a possible issue in Game and a build system bug with PCH.
(edit) @5867   15 years rgrieder Modified Scoped Singleton concept: Derive from Singleton normally, but …
(edit) @5866   15 years landauf some cleanup in the eventsystem. not sure if everything still works, …
(edit) @5865   15 years rgrieder Missing includes (for non PCH builds).
(edit) @5864   15 years rgrieder Missing changes for previous commit (whatever happened…)
(edit) @5863   15 years rgrieder New class: KeyBinderManager (yes, it really was necessary, I'm not …
(edit) @5862   15 years landauf removed PawnListener
(edit) @5861   15 years landauf un-PawnListener-ized ArtificialController
(edit) @5860   15 years landauf using a WeakPtr in Projectile instead of inheriting from PawnListener …
(edit) @5859   15 years landauf fixed a small bug in TeamDeathmatch
(edit) @5858   15 years rgrieder Cleanup in *Prereqs.h files - Removed forward declarations to …
(edit) @5857   15 years scheusso fixed a bug which caused particle mess (no deletion of …
(edit) @5856   15 years rgrieder Convinced HUDBar to destroy its BarColours (as they grow with each …
(edit) @5855   15 years rgrieder Moved Clock from core to util (used in Scope anyway).
(edit) @5853   15 years rgrieder Added two little console commands: printFPS and printTickTime for …
(edit) @5852   15 years scheusso removed an unneccessary check & output
(edit) @5851   15 years scheusso cleaned up a little bit in connection handling
(edit) @5850   15 years rgrieder Moved the singleton creation/destruction mess to the Core class by …
(edit) @5849   15 years scheusso some svn:eol-style native fix which improves disconnect handling
(edit) @5848   15 years scheusso adding the dedicatedClient (mostly for debugging reason) there is a …
(edit) @5847   15 years scheusso fixing a bug that made a segfault/memory corruption/corrupted double …
(edit) @5846   15 years scheusso two fixes to prepare the dedicatedClient
(edit) @5845   15 years rgrieder Build fix (again a problem with temporaries and references, but different).
(edit) @5844   15 years rgrieder Fixed some small problems.
(edit) @5843   15 years rgrieder Added comma operator in the GameState hierarchy parser: Use …
(edit) @5842   15 years rgrieder Moved GameStates back to the orxonox library. This resolves an issue …
(edit) @5839   15 years scheusso Fixed problem with scene and creators creatorID is now always the …
(edit) @5838   15 years rgrieder Build fix (C++ doesn't allow to store temporary return values in a …
(edit) @5837   15 years rgrieder Removed two unnecessary boost/filesystem.hpp includes.
(edit) @5836   15 years rgrieder Extracted path related parts of Core into a new PathConfig class. This …
(edit) @5832   15 years landauf fixed crash because of the unloading of HumanPlayer
(edit) @5831   15 years landauf Realized Timer doesn't have to be a template, hence merged TimerBase, …
(edit) @5830   15 years landauf extended createFunctor(&A::f, object) to accept also objects of other …
(edit) @5829   15 years landauf replaced most occurrences of setObject(o) in combination with …
(edit) @5828   15 years landauf Overloaded createFunctor for FunctorMember<T> with a second argument …
(edit) @5827   15 years landauf (hopefully) a small fix in Gametype (not sure if this works with the …
(edit) @5826   15 years landauf Using a WeakPtr instead of a PawnListener-callback in UnderAttack to …
(edit) @5825   15 years landauf small fix in WeakPtr
(edit) @5824   15 years landauf added callback functionality to WeakPtr
(edit) @5823   15 years landauf added WeakPtr (a pointer which becomes 0 if the target object is deleted)
(edit) @5822   15 years scheusso fixed 2 leaks (one of them only in debug mode)
(edit) @5821   15 years rgrieder Fixed 3 memory leaks (one of them was a true even a true one ;)) - …
(edit) @5820   15 years landauf Changes in ClientConnectionListener: - Added static functions for …
(edit) @5819   15 years landauf removed some tabs
(edit) @5818   15 years rgrieder Small bugfix for the second to last commit: InputStates only exist in …
(edit) @5817   15 years scheusso console commands for switching back to MainMenu from Game mode
(edit) @5816   15 years scheusso small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
(edit) @5814   15 years scheusso build fixes
(edit) @5813   15 years rgrieder Moved Radar Management from GSLevel to Scene.
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