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source: code/branches/core5/src/modules

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Diff Rev Age Author Log Message
(edit) @5874   15 years rgrieder Removed obsolete PCH files and created a compilation for pong.
(edit) @5873   15 years rgrieder Added a few more compilations in our own libraries. Also fixed a bug …
(edit) @5867   15 years rgrieder Modified Scoped Singleton concept: Derive from Singleton normally, but …
(edit) @5866   15 years landauf some cleanup in the eventsystem. not sure if everything still works, …
(edit) @5860   15 years landauf using a WeakPtr in Projectile instead of inheriting from PawnListener …
(edit) @5858   15 years rgrieder Cleanup in *Prereqs.h files - Removed forward declarations to …
(edit) @5856   15 years rgrieder Convinced HUDBar to destroy its BarColours (as they grow with each …
(edit) @5850   15 years rgrieder Moved the singleton creation/destruction mess to the Core class by …
(edit) @5842   15 years rgrieder Moved GameStates back to the orxonox library. This resolves an issue …
(edit) @5836   15 years rgrieder Extracted path related parts of Core into a new PathConfig class. This …
(edit) @5832   15 years landauf fixed crash because of the unloading of HumanPlayer
(edit) @5831   15 years landauf Realized Timer doesn't have to be a template, hence merged TimerBase, …
(edit) @5829   15 years landauf replaced most occurrences of setObject(o) in combination with …
(edit) @5826   15 years landauf Using a WeakPtr instead of a PawnListener-callback in UnderAttack to …
(edit) @5820   15 years landauf Changes in ClientConnectionListener: - Added static functions for …
(edit) @5819   15 years landauf removed some tabs
(edit) @5818   15 years rgrieder Small bugfix for the second to last commit: InputStates only exist in …
(edit) @5817   15 years scheusso console commands for switching back to MainMenu from Game mode
(edit) @5816   15 years scheusso small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
(edit) @5813   15 years rgrieder Moved Radar Management from GSLevel to Scene.
(edit) @5806   15 years landauf - The gametype pointer in BaseObject is now also a SmartPtr - The …
(edit) @5805   15 years landauf - Enhanced SmartPtr: a) It stores now two pointers, one …
(edit) @5800   15 years landauf replaced delete with destroy() in modules
(edit) @5799   15 years landauf replaced delete with destroy() in gamestates
(edit) @5791   15 years landauf Added destroy() function to OrxonoxClass. Removed destroy() functions …
(edit) @5785   15 years landauf Removed end-iterator-safety from Iterator and ObjectListIterator. This …
(copy) @5768   15 years landauf created new core branch to work on smart pointers and some other small …
copied from code/trunk/src/modules:
(edit) @5760   15 years dafrick Some cleanup und resolved TODO's in questsystem.
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