Orxonox  0.0.5 Codename: Arcturus
Public Member Functions | Protected Member Functions | Protected Attributes | Friends | List of all members
orxonox::Gametype Class Reference

#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/orxonox/gametypes/Gametype.h>

Inheritance diagram for orxonox::Gametype:
orxonox::BaseObject orxonox::Tickable orxonox::GSLevelMemento orxonox::OrxonoxClass orxonox::OrxonoxInterface orxonox::OrxonoxInterface orxonox::Configurable orxonox::Destroyable orxonox::Configurable orxonox::Destroyable orxonox::Configurable orxonox::Destroyable orxonox::Listable orxonox::Listable orxonox::Listable orxonox::Identifiable orxonox::Identifiable orxonox::Identifiable orxonox::Asteroids orxonox::Deathmatch orxonox::Dynamicmatch orxonox::Hover orxonox::OrxoKart orxonox::SpaceRace orxonox::StoryMode orxonox::TeamGametype

Public Member Functions

 Gametype (Context *context)
 
virtual ~Gametype ()
 
virtual void addBots (unsigned int amount)
 
virtual void addTime (float t)
 
virtual bool allowPawnDamage (Pawn *victim, Pawn *originator=nullptr)
 
virtual bool allowPawnDeath (Pawn *victim, Pawn *originator=nullptr)
 
virtual bool allowPawnHit (Pawn *victim, Pawn *originator=nullptr)
 
virtual void end ()
 
const GametypeInfogetGametypeInfo () const
 
const std::string & getHUDTemplate () const
 
unsigned int getNumberOfPlayers () const
 Get number of Players in game. More...
 
const std::map< PlayerInfo *, Player > & getPlayers () const
 
int getScore (PlayerInfo *player) const
 
float getStartCountdown () const
 
float getTime ()
 
bool getTimerIsActive ()
 
bool hasEnded () const
 
bool hasStarted () const
 
virtual void init ()
 Initializes sub-objects of the Gametype. More...
 
bool isStartCountdownRunning () const
 
void killBots (unsigned int amount=0)
 
virtual void pawnKilled (Pawn *victim, Pawn *killer=nullptr)
 
virtual void pawnPostSpawn (Pawn *pawn)
 
virtual void pawnPreSpawn (Pawn *pawn)
 
virtual bool playerChangedName (PlayerInfo *player)
 
virtual void playerEntered (PlayerInfo *player)
 
virtual bool playerLeft (PlayerInfo *player)
 
virtual void playerPostSpawn (PlayerInfo *player)
 
virtual void playerPreSpawn (PlayerInfo *player)
 
virtual void playerScored (PlayerInfo *player, int score=1)
 
virtual void playerStartsControllingPawn (PlayerInfo *player, Pawn *pawn)
 
virtual void playerStopsControllingPawn (PlayerInfo *player, Pawn *pawn)
 
virtual void playerSwitched (PlayerInfo *player, Gametype *newgametype)
 
virtual void playerSwitchedBack (PlayerInfo *player, Gametype *oldgametype)
 
void registerSpawnPoint (SpawnPoint *spawnpoint)
 
virtual void removeTime (float t)
 
virtual void resetTimer ()
 
virtual void resetTimer (float t)
 
void setConfigValues ()
 
void setHUDTemplate (const std::string &name)
 
void setTimeLimit (float t)
 
void showMenu ()
 
virtual void start ()
 
void startTimer ()
 
void stopTimer ()
 
virtual void tick (float dt) override
 Gets called every frame. More...
 
- Public Member Functions inherited from orxonox::BaseObject
 BaseObject (Context *context)
 Constructor: Registers the object in the BaseObject-list. More...
 
virtual ~BaseObject ()
 Destructor. More...
 
void addEventListener (BaseObject *listener)
 Adds an object which listens to the events of this object. More...
 
void addEventSource (BaseObject *source, const std::string &state)
 Adds a new event source for a specific state. More...
 
void addTemplate (const std::string &name)
 Adds a Template to the object. More...
 
void addTemplate (Template *temp)
 Adds a Template to the object. More...
 
virtual void changedActivity ()
 This function gets called if the activity of the object changes. More...
 
virtual void changedMainStateName ()
 This function gets called if the main state name of the object changes. More...
 
virtual void changedName ()
 This function gets called if the name of the object changes. More...
 
virtual void changedVisibility ()
 This function gets called if the visibility of the object changes. More...
 
void fireEvent (const std::string &name="")
 Fires an event (without a state). More...
 
void fireEvent (bool activate, const std::string &name="")
 Fires an event which activates or deactivates a state. More...
 
void fireEvent (bool activate, BaseObject *originator, const std::string &name="")
 Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
 
void fireEvent (Event &event)
 Fires an event, using the Event struct. More...
 
BaseObjectgetCreator () const
 
BaseObjectgetEventListener (unsigned int index) const
 Returns an event listener with a given index. More...
 
BaseObjectgetEventSource (unsigned int index, const std::string &state) const
 Returns an eventsource with a given index. More...
 
const XMLFilegetFile () const
 Returns a pointer to the XMLFile that loaded this object. More...
 
const std::string & getFilename () const
 Returns the levelfile that loaded this object. More...
 
GametypegetGametype () const
 
LevelgetLevel () const
 
const std::string & getLoaderIndentation () const
 Returns the indentation of the debug output in the Loader. More...
 
const std::string & getMainStateName () const
 Returns the name of the main state. More...
 
const std::string & getName () const
 Returns the name of the object. More...
 
NamespacegetNamespace () const
 
const std::string & getOldName () const
 Returns the old name of the object. More...
 
ScenegetScene () const
 
virtual uint32_t getSceneID () const
 
const std::set< Template * > & getTemplates () const
 Returns the set of all aplied templates. More...
 
const mboolisActive () const
 Returns the state of the objects activity. More...
 
bool isInitialized () const
 Returns if the object was initialized (passed the object registration). More...
 
const mboolisVisible () const
 Returns the state of the objects visibility. More...
 
virtual void processEvent (Event &event)
 Processing an event by calling the right main state. More...
 
void removeEventSource (BaseObject *source)
 Removes an eventsource (but doesn't unregister itself at the source). More...
 
void setActive (bool bActive)
 Sets the state of the objects activity. More...
 
void setCreator (BaseObject *creator)
 
void setFile (const XMLFile *file)
 Sets a pointer to the xml file that loaded this object. More...
 
void setGametype (const StrongOrWeakPtr< Gametype > &gametype)
 
void setLevel (const StrongOrWeakPtr< Level > &level)
 
void setLoaderIndentation (const std::string &indentation)
 Sets the indentation of the debug output in the Loader. More...
 
void setMainState (bool state)
 Sets the main state of the object to a given boolean value. More...
 
void setMainStateName (const std::string &name)
 Sets the name of the main state (used for event reactions). More...
 
void setName (const std::string &name)
 Sets the name of the object. More...
 
void setNamespace (const StrongOrWeakPtr< Namespace > &ns)
 
void setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID)
 
void setVisible (bool bVisible)
 Sets the state of the objects visibility. More...
 
virtual void XMLEventPort (Element &xmlelement, XMLPort::Mode mode)
 Defines the possible event states of this object and parses eventsources from an XML file. More...
 
virtual void XMLPort (Element &xmlelement, XMLPort::Mode mode)
 XML loading and saving. More...
 
- Public Member Functions inherited from orxonox::OrxonoxClass
 OrxonoxClass ()
 
OrxonoxClassoperator= (const OrxonoxClass &)=default
 
- Public Member Functions inherited from orxonox::Configurable
 Configurable ()
 
void setConfigValues ()
 Function to collect the SetConfigValue-macro calls. More...
 
- Public Member Functions inherited from orxonox::Listable
 Listable ()
 Constructor: Allocates space in the element list. More...
 
 Listable (Context *context)
 Constructor: Allocates space in the element list and assigns the context. More...
 
virtual ~Listable ()
 Destructor: Removes the object from the object-lists. More...
 
ContextgetContext () const
 
void setContext (Context *context)
 Changes the context. More...
 
void unregisterObject ()
 Removes this object from the object-lists. More...
 
- Public Member Functions inherited from orxonox::Identifiable
 Identifiable ()
 Constructor: Sets the default values. More...
 
virtual ~Identifiable ()
 
ORX_FORCEINLINE voidgetDerivedPointer (unsigned int classID)
 Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
 
template<class T >
ORX_FORCEINLINE T * getDerivedPointer (unsigned int classID)
 Version of getDerivedPointer with template. More...
 
template<class T >
ORX_FORCEINLINE const T * getDerivedPointer (unsigned int classID) const
 Const version of getDerivedPointer with template. More...
 
IdentifiergetIdentifier () const
 Returns the Identifier of the object. More...
 
bool isA (const Identifier *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
template<class B >
bool isA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isA (const Identifiable *object)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isChildOf (const Identifier *identifier)
 Returns true if the object's class is a child of the given type. More...
 
template<class B >
bool isChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a child of the given type. More...
 
bool isChildOf (const Identifiable *object)
 Returns true if the object's class is a child of the given type. More...
 
bool isDirectChildOf (const Identifier *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
template<class B >
bool isDirectChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectChildOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectParentOf (const Identifier *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
template<class B >
bool isDirectParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
bool isDirectParentOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isExactlyA (const Identifier *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
template<class B >
bool isExactlyA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
bool isExactlyA (const Identifiable *object)
 Returns true if the object's class is exactly of the given type. More...
 
bool isParentOf (const Identifier *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
template<class B >
bool isParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
bool isParentOf (const Identifiable *object)
 Returns true if the object's class is a parent of the given type. More...
 
- Public Member Functions inherited from orxonox::Destroyable
 Destroyable ()
 Constructor: Sets the default values. More...
 
virtual ~Destroyable ()
 Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
 
void destroy ()
 Deletes the object if no strong pointers point to this object. More...
 
void destroyLater ()
 Works like destroy() but doesn't destroy the object until the current tick has ended. More...
 
unsigned int getReferenceCount () const
 Returns the number of strong pointers that point to this object. More...
 
- Public Member Functions inherited from orxonox::OrxonoxInterface
 OrxonoxInterface ()
 
- Public Member Functions inherited from orxonox::GSLevelMemento
 GSLevelMemento ()
 

Protected Member Functions

virtual void assignDefaultPawnsIfNeeded ()
 
virtual void checkStart ()
 
virtual GSLevelMementoStateexportMementoState () override
 Returns the state of this memento. More...
 
virtual SpawnPointgetBestSpawnPoint (PlayerInfo *player) const
 
virtual void importMementoState (const std::vector< GSLevelMementoState * > &states) override
 A list of the states of all mementos. More...
 
virtual void spawnDeadPlayersIfRequested ()
 
virtual void spawnPlayer (PlayerInfo *player)
 
virtual void spawnPlayerAsDefaultPawn (PlayerInfo *player)
 
virtual void spawnPlayersIfRequested ()
 
- Protected Member Functions inherited from orxonox::BaseObject
void addEventState (const std::string &name, EventState *container)
 Adds a new event-state to the object. More...
 
EventStategetEventState (const std::string &name) const
 Returns the event-state with the given name. More...
 
- Protected Member Functions inherited from orxonox::Destroyable
virtual void preDestroy ()
 This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
 
- Protected Member Functions inherited from orxonox::Tickable
 Tickable ()
 Constructor: Registers the object in the Tickable-list. More...
 

Protected Attributes

bool bAutoEnd_
 
bool bAutoStart_
 
bool bForceSpawn_
 
SubclassIdentifier< Botbotclass_
 
SubclassIdentifier< ControllableEntitydefaultControllableEntity_
 
WeakPtr< GametypeInfogtinfo_
 
float initialStartCountdown_
 
unsigned int numberOfBots_
 
std::map< PlayerInfo *, Playerplayers_
 
OverlayGroupscoreboard_
 
std::string scoreboardTemplate_
 
Timer showMenuTimer_
 
std::set< SpawnPoint * > spawnpoints_
 
float time_
 
float timeLimit_
 
bool timerIsActive_
 
- Protected Attributes inherited from orxonox::BaseObject
mbool bActive_
 True = the object is active. More...
 
mbool bVisible_
 True = the object is visible. More...
 
FunctorPtr mainStateFunctor_
 
std::string mainStateName_
 
std::string name_
 The name of the object. More...
 
std::set< std::string > networkTemplateNames_
 
std::string oldName_
 The old name of the object. More...
 

Friends

class PlayerInfo
 

Additional Inherited Members

- Static Public Member Functions inherited from orxonox::BaseObject
static void loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier)
 Manually loads all event states, even if the class doesn't officially support them. More...
 

Constructor & Destructor Documentation

orxonox::Gametype::Gametype ( Context context)
orxonox::Gametype::~Gametype ( )
virtual

Member Function Documentation

void orxonox::Gametype::addBots ( unsigned int  amount)
virtual
void orxonox::Gametype::addTime ( float  t)
virtual
bool orxonox::Gametype::allowPawnDamage ( Pawn victim,
Pawn originator = nullptr 
)
virtual
bool orxonox::Gametype::allowPawnDeath ( Pawn victim,
Pawn originator = nullptr 
)
virtual
bool orxonox::Gametype::allowPawnHit ( Pawn victim,
Pawn originator = nullptr 
)
virtual
void orxonox::Gametype::assignDefaultPawnsIfNeeded ( )
protectedvirtual
void orxonox::Gametype::checkStart ( )
protectedvirtual
void orxonox::Gametype::end ( void  )
virtual
GSLevelMementoState * orxonox::Gametype::exportMementoState ( )
overrideprotectedvirtual

Returns the state of this memento.

Returns nullptr if no state needed to persist.

Implements orxonox::GSLevelMemento.

SpawnPoint * orxonox::Gametype::getBestSpawnPoint ( PlayerInfo player) const
protectedvirtual
const GametypeInfo* orxonox::Gametype::getGametypeInfo ( ) const
inline
const std::string& orxonox::Gametype::getHUDTemplate ( ) const
inline
unsigned int orxonox::Gametype::getNumberOfPlayers ( ) const
inline

Get number of Players in game.

const std::map<PlayerInfo*, Player>& orxonox::Gametype::getPlayers ( ) const
inline
int orxonox::Gametype::getScore ( PlayerInfo player) const
float orxonox::Gametype::getStartCountdown ( ) const
inline
float orxonox::Gametype::getTime ( )
inline
bool orxonox::Gametype::getTimerIsActive ( )
inline
bool orxonox::Gametype::hasEnded ( ) const
inline
bool orxonox::Gametype::hasStarted ( ) const
inline
void orxonox::Gametype::importMementoState ( const std::vector< GSLevelMementoState * > &  states)
overrideprotectedvirtual

A list of the states of all mementos.

must find the correct one by itself.

Implements orxonox::GSLevelMemento.

void orxonox::Gametype::init ( )
virtual

Initializes sub-objects of the Gametype.

This must be called after the constructor. At this point, the context is expected to have the current gametype. This allows to pass the current gametype to the sub-objects via constructor.

bool orxonox::Gametype::isStartCountdownRunning ( ) const
inline
void orxonox::Gametype::killBots ( unsigned int  amount = 0)
void orxonox::Gametype::pawnKilled ( Pawn victim,
Pawn killer = nullptr 
)
virtual
void orxonox::Gametype::pawnPostSpawn ( Pawn pawn)
virtual
void orxonox::Gametype::pawnPreSpawn ( Pawn pawn)
virtual
bool orxonox::Gametype::playerChangedName ( PlayerInfo player)
virtual
void orxonox::Gametype::playerEntered ( PlayerInfo player)
virtual
bool orxonox::Gametype::playerLeft ( PlayerInfo player)
virtual
void orxonox::Gametype::playerPostSpawn ( PlayerInfo player)
virtual
void orxonox::Gametype::playerPreSpawn ( PlayerInfo player)
virtual
void orxonox::Gametype::playerScored ( PlayerInfo player,
int  score = 1 
)
virtual
void orxonox::Gametype::playerStartsControllingPawn ( PlayerInfo player,
Pawn pawn 
)
virtual
void orxonox::Gametype::playerStopsControllingPawn ( PlayerInfo player,
Pawn pawn 
)
virtual
void orxonox::Gametype::playerSwitched ( PlayerInfo player,
Gametype newgametype 
)
virtual
void orxonox::Gametype::playerSwitchedBack ( PlayerInfo player,
Gametype oldgametype 
)
virtual
void orxonox::Gametype::registerSpawnPoint ( SpawnPoint spawnpoint)
inline
void orxonox::Gametype::removeTime ( float  t)
virtual
void orxonox::Gametype::resetTimer ( )
virtual
void orxonox::Gametype::resetTimer ( float  t)
virtual
void orxonox::Gametype::setConfigValues ( void  )
void orxonox::Gametype::setHUDTemplate ( const std::string &  name)
inline
void orxonox::Gametype::setTimeLimit ( float  t)
inline
void orxonox::Gametype::showMenu ( )
void orxonox::Gametype::spawnDeadPlayersIfRequested ( )
protectedvirtual
void orxonox::Gametype::spawnPlayer ( PlayerInfo player)
protectedvirtual
void orxonox::Gametype::spawnPlayerAsDefaultPawn ( PlayerInfo player)
protectedvirtual
void orxonox::Gametype::spawnPlayersIfRequested ( )
protectedvirtual
void orxonox::Gametype::start ( void  )
virtual
void orxonox::Gametype::startTimer ( )
inline
void orxonox::Gametype::stopTimer ( )
inline
void orxonox::Gametype::tick ( float  dt)
overridevirtual

Friends And Related Function Documentation

friend class PlayerInfo
friend

Member Data Documentation

bool orxonox::Gametype::bAutoEnd_
protected
bool orxonox::Gametype::bAutoStart_
protected
bool orxonox::Gametype::bForceSpawn_
protected
SubclassIdentifier<Bot> orxonox::Gametype::botclass_
protected
SubclassIdentifier<ControllableEntity> orxonox::Gametype::defaultControllableEntity_
protected
WeakPtr<GametypeInfo> orxonox::Gametype::gtinfo_
protected
float orxonox::Gametype::initialStartCountdown_
protected
unsigned int orxonox::Gametype::numberOfBots_
protected
std::map<PlayerInfo*, Player> orxonox::Gametype::players_
protected
OverlayGroup* orxonox::Gametype::scoreboard_
protected
std::string orxonox::Gametype::scoreboardTemplate_
protected
Timer orxonox::Gametype::showMenuTimer_
protected
std::set<SpawnPoint*> orxonox::Gametype::spawnpoints_
protected
float orxonox::Gametype::time_
protected
float orxonox::Gametype::timeLimit_
protected
bool orxonox::Gametype::timerIsActive_
protected

The documentation for this class was generated from the following files: