42 #ifndef _BaseObject_H__    43 #define _BaseObject_H__    60     class ScriptableController;
    76                     inline T* 
get() 
const;
   105                 if (this->bActive_ != bActive)
   107                     this->bActive_ = bActive;
   108                     this->changedActivity();
   119                 if (this->bVisible_ != bVisible)
   121                     this->bVisible_ = bVisible;
   122                     this->changedVisibility();
   130             void setMainState(
bool state);
   135                 if (this->mainStateName_ != name)
   137                     this->mainStateName_ = name;
   138                     this->changedMainStateName();
   144             virtual void changedMainStateName();
   156                 { 
return this->templates_; }
   166             virtual inline uint32_t 
getSceneID()
 const { 
return this->sceneID_; }
   179             BaseObject* getEventListener(
unsigned int index) 
const;
   182             void fireEvent(
bool activate, 
const std::string& name = 
"");
   186             virtual void processEvent(
Event& event);
   210             void registerEventListener(
BaseObject* 
object);
   213                 { this->eventListeners_.erase(
object); }
   217             Template* getTemplate(
unsigned int index) 
const;
   218             void registerEventStates();
 The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
 
std::set< BaseObject * > eventListenersXML_
List of objects which listen to the events of this object through the "eventlisteners" subsection in ...
Definition: BaseObject.h:235
 
std::shared_ptr< Functor > FunctorPtr
Definition: FunctorPtr.h:57
 
virtual uint32_t getSceneID() const 
Definition: BaseObject.h:166
 
void source(const std::string &filename)
Reads the content of a file and executes the commands in it line by line. 
Definition: ConsoleCommandCompilation.cc:167
 
StrongOrWeakPtr< Namespace > namespace_
Definition: BaseObject.h:225
 
const std::string & getOldName() const 
Returns the old name of the object. 
Definition: BaseObject.h:98
 
bool bRegisteredEventStates_
Becomes true after the object registered its event states (with XMLEventPort) 
Definition: BaseObject.h:237
 
Definition: Template.h:50
 
std::set< std::string > networkTemplateNames_
Definition: BaseObject.h:206
 
The EventState contains information about an event state. 
Definition: Event.h:77
 
T * get() const 
Definition: BaseObject.h:262
 
StrongOrWeakPtr()
Definition: BaseObject.h:247
 
std::string oldName_
The old name of the object. 
Definition: BaseObject.h:201
 
Scene * getScene() const 
Definition: BaseObject.h:165
 
This is the class from which all objects of the game-logic (not the engine) are derived from...
Definition: OrxonoxClass.h:53
 
const std::set< Template * > & getTemplates() const 
Returns the set of all aplied templates. 
Definition: BaseObject.h:155
 
Shared library macros, enums, constants and forward declarations for the core library  ...
 
::std::string string
Definition: gtest-port.h:756
 
Structure to describe a single event. 
Definition: ScriptController.h:42
 
void setCreator(BaseObject *creator)
Definition: BaseObject.h:161
 
A strong pointer which wraps a pointer to an object and keeps this object alive as long as the strong...
Definition: CorePrereqs.h:227
 
void setVisible(bool bVisible)
Sets the state of the objects visibility. 
Definition: BaseObject.h:117
 
bool isInitialized() const 
Returns if the object was initialized (passed the object registration). 
Definition: BaseObject.h:91
 
BaseObject * creator_
Definition: BaseObject.h:226
 
std::string mainStateName_
Definition: BaseObject.h:204
 
void setNamespace(const StrongOrWeakPtr< Namespace > &ns)
Definition: BaseObject.h:158
 
std::map< BaseObject *, std::string > eventSources_
List of objects which send events to this object, mapped to the state which they affect. 
Definition: BaseObject.h:233
 
std::set< Template * > templates_
Definition: BaseObject.h:231
 
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted. 
Definition: CorePrereqs.h:236
 
void setFile(const XMLFile *file)
Sets a pointer to the xml file that loaded this object. 
Definition: BaseObject.h:147
 
StrongPtr< T > createStrongPtr() const 
Definition: BaseObject.h:273
 
BaseObject * getCreator() const 
Definition: BaseObject.h:162
 
Definition: BaseObject.h:69
 
void setScene(const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID)
Definition: BaseObject.h:164
 
SUPER_FUNCTION(0, BaseObject, XMLPort, false)
 
std::string loaderIndentation_
Indentation of the debug output in the Loader. 
Definition: BaseObject.h:224
 
void setMainStateName(const std::string &name)
Sets the name of the main state (used for event reactions). 
Definition: BaseObject.h:133
 
xmlelement
Definition: Super.h:519
 
void setName(const std::string &name)
Sets the name of the object. 
Definition: BaseObject.h:94
 
FunctorPtr mainStateFunctor_
Definition: BaseObject.h:205
 
mbool bVisible_
True = the object is visible. 
Definition: BaseObject.h:203
 
Gametype * getGametype() const 
Definition: BaseObject.h:169
 
StrongOrWeakPtr< Gametype > gametype_
Definition: BaseObject.h:229
 
Definition: Namespace.h:46
 
const std::string & getName() const 
Returns the name of the object. 
Definition: BaseObject.h:96
 
mbool is a small helper class that acts like a bool, but keeps track of the number of its state chang...
Definition: mbool.h:58
 
StrongOrWeakPtr< Level > level_
Definition: BaseObject.h:230
 
The Event struct contains information about a fired Event. 
Definition: Event.h:51
 
const mbool & isVisible() const 
Returns the state of the objects visibility. 
Definition: BaseObject.h:126
 
std::map< std::string, std::string > xmlAttributes_
Lowercase XML attributes. 
Definition: BaseObject.h:223
 
std::string name_
The name of the object. 
Definition: BaseObject.h:200
 
const std::string & getMainStateName() const 
Returns the name of the main state. 
Definition: BaseObject.h:142
 
WeakPtr< T > weakPtr_
Definition: BaseObject.h:81
 
const mbool & isActive() const 
Returns the state of the objects activity. 
Definition: BaseObject.h:112
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
void setLoaderIndentation(const std::string &indentation)
Sets the indentation of the debug output in the Loader. 
Definition: BaseObject.h:189
 
void setGametype(const StrongOrWeakPtr< Gametype > &gametype)
Definition: BaseObject.h:168
 
#define _CoreExport
Definition: CorePrereqs.h:61
 
Mode
Definition: CorePrereqs.h:102
 
Level * getLevel() const 
Definition: BaseObject.h:172
 
Definition: Gametype.h:63
 
The Identifier is used to identify the class of an object and to store information about the class...
Definition: Identifier.h:109
 
Declaration and implementation of the orxonox::mbool class. 
 
Definition: InputPrereqs.h:78
 
void setActive(bool bActive)
Sets the state of the objects activity. 
Definition: BaseObject.h:103
 
std::set< BaseObject * > eventListeners_
List of objects which listen to the events of this object. 
Definition: BaseObject.h:234
 
virtual void changedName()
This function gets called if the name of the object changes. 
Definition: BaseObject.h:100
 
std::map< std::string, EventState * > eventStates_
Maps the name of the event states to their helper objects. 
Definition: BaseObject.h:236
 
void unregisterEventListener(BaseObject *object)
Removes an event listener from this object. 
Definition: BaseObject.h:212
 
virtual void changedActivity()
This function gets called if the activity of the object changes. 
Definition: BaseObject.h:114
 
uint32_t sceneID_
Definition: BaseObject.h:228
 
Definition of StrongPtr<T>, wraps a pointer to an object and keeps it alive. 
 
void setLevel(const StrongOrWeakPtr< Level > &level)
Definition: BaseObject.h:171
 
Namespace * getNamespace() const 
Definition: BaseObject.h:159
 
bool bInitialized_
True if the object was initialized (passed the object registration) 
Definition: BaseObject.h:220
 
const XMLFile * getFile() const 
Returns a pointer to the XMLFile that loaded this object. 
Definition: BaseObject.h:149
 
Definition: CorePrereqs.h:243
 
StrongPtr< T > strongPtr_
Definition: BaseObject.h:80
 
const std::string & getLoaderIndentation() const 
Returns the indentation of the debug output in the Loader. 
Definition: BaseObject.h:191
 
Definition of all super-function related macros, used to call functions of the base class...
 
mbool bActive_
True = the object is active. 
Definition: BaseObject.h:202
 
internal::String name_
Definition: gtest.cc:2289
 
Element * lastLoadedXMLElement_
Non nullptr if the TinyXML attributes have already been copied to our own lowercase map...
Definition: BaseObject.h:222
 
virtual void changedVisibility()
This function gets called if the visibility of the object changes. 
Definition: BaseObject.h:128
 
StrongOrWeakPtr< Scene > scene_
Definition: BaseObject.h:227
 
Declaration of OrxonoxClass, the base class of all objects in Orxonox. 
 
const XMLFile * file_
The XMLFile that loaded this object. 
Definition: BaseObject.h:221