- Timestamp:
- Feb 1, 2014, 6:01:47 PM (12 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 3 edited
-
iJohnVane_TriptoArea51.oxw (modified) (1 diff)
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iiJohnVane_Area51UnderFire.oxw (modified) (22 diffs)
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iiiJohnVane_EscapeTheBastards.oxw (modified) (11 diffs)
Legend:
- Unmodified
- Added
- Removed
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code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
r9989 r9992 3 3 <LevelInfo 4 4 name = "(i) John Vane - Trip to Area 51" 5 description = "John Vane's first mission to rescue the Commander "5 description = "John Vane's first mission to rescue the Commander." 6 6 tags = "mission" 7 7 screenshot = "JohnVane.png" -
code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw
r9991 r9992 12 12 <LevelInfo 13 13 name = "(ii) John Vane : Area 51 Under Fire" 14 description = " Level-part with the big Spacefight"14 description = "John Vane on rampage to free his commander." 15 15 tags = "mission" 16 16 screenshot = "emptylevel.png" … … 64 64 <OverlayGroup name="spacefightHUD" scale = "1, 1"> 65 65 <CountDown 66 position = "0. 51, 0.05"66 position = "0.91, 0.05" 67 67 pickpoint = "0.0, 0.0" 68 68 font = "ShareTechMono" … … 76 76 <events> 77 77 <activity> 78 <EventListener event=" timer1" />78 <EventListener event="dockDelay2" /> 79 79 </activity> 80 80 </events> … … 83 83 84 84 <!-- SPAWNTRIGGER --> 85 <!-- StartPoint -->86 <SpawnPoint team=0 position=" 0, 0,0" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >85 <!-- StartPoint 0, 0, 0 --> 86 <SpawnPoint team=0 position="-12470, -21870, 25200" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage > 87 87 <events> 88 88 <activity> … … 92 92 </SpawnPoint> 93 93 <Billboard position="-10,0,0" material="Portals/Default" /> 94 <ForceField position="0, 0, 0" lookat="100, 0, 0" diameter=200 velocity=1800 length=1400 /> 94 95 95 96 <EventTrigger name="flying12" invert="true" > … … 381 382 382 383 <!-- ESCAPE --> 383 <SimpleNotification message="Houston: A scout is startetto the mainship!" broadcast="true">384 <SimpleNotification message="Houston: A scout started to the mainship!" broadcast="true"> 384 385 <events> 385 386 <trigger> … … 1210 1211 </BlinkingBillboard> 1211 1212 1212 <DistanceTrigger name="dock" position="-12470, -21870, 25200" target="SpaceShip" distance=50 stayActive="true" delay=0 /> 1213 <DistanceTrigger 1214 name="dock" 1215 position="-12470, -21870, 25200" 1216 beaconMode="exclude" 1217 targetname="NPC" 1218 target="SpaceShip" 1219 distance=50 1220 stayActive="true" 1221 delay=0 /> 1213 1222 <SimpleNotification message="Houston: The Commander is on board!" broadcast="true"> 1214 1223 <events> … … 1260 1269 </events> 1261 1270 </EventTrigger> 1271 1272 1273 <DistanceTrigger 1274 name="dockdelay3" 1275 position="-12470, -21870, 25200" 1276 beaconMode="exclude" 1277 targetname="NPC" 1278 target="SpaceShip" 1279 distance=50 1280 stayActive="true" 1281 delay=20 /> 1282 1283 <DistanceTrigger 1284 name="inExplosionRange" 1285 position="-12000, -22000, 25000" 1286 beaconMode="exclude" 1287 targetname="NPC" 1288 target="SpaceShip" 1289 distance=1000 1290 stayActive="true" 1291 delay=0 > 1292 <EventTrigger> 1293 <events> 1294 <trigger> 1295 <EventListener event="dockdelay3" /> 1296 </trigger> 1297 </events> 1298 </EventTrigger> 1299 </DistanceTrigger> 1300 1301 <DistanceTrigger 1302 name="dockdelay4" 1303 position="-12470, -21870, 25200" 1304 beaconMode="exclude" 1305 targetname="NPC" 1306 target="SpaceShip" 1307 distance=50 1308 stayActive="true" 1309 delay=23.1 /> 1262 1310 1263 1311 <EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 > … … 1644 1692 <Template link=spaceshippirate /> 1645 1693 </templates> 1694 <attached> 1695 <DistanceTriggerBeacon name="NPC" /> 1696 </attached> 1646 1697 <controller> 1647 1698 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1670 1721 <Template link=spaceshippirate /> 1671 1722 </templates> 1723 <attached> 1724 <DistanceTriggerBeacon name="NPC" /> 1725 </attached> 1672 1726 <controller> 1673 1727 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1696 1750 <Template link=spaceshippirate /> 1697 1751 </templates> 1752 <attached> 1753 <DistanceTriggerBeacon name="NPC" /> 1754 </attached> 1698 1755 <controller> 1699 1756 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1722 1779 <Template link=spaceshippirate /> 1723 1780 </templates> 1781 <attached> 1782 <DistanceTriggerBeacon name="NPC" /> 1783 </attached> 1724 1784 <controller> 1725 1785 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1749 1809 <Template link=spaceshippirate /> 1750 1810 </templates> 1811 <attached> 1812 <DistanceTriggerBeacon name="NPC" /> 1813 </attached> 1751 1814 <controller> 1752 1815 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1775 1838 <Template link=spaceshippirate /> 1776 1839 </templates> 1840 <attached> 1841 <DistanceTriggerBeacon name="NPC" /> 1842 </attached> 1777 1843 <controller> 1778 1844 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1802 1868 <Template link=spaceshipswallow /> 1803 1869 </templates> 1870 <attached> 1871 <DistanceTriggerBeacon name="NPC" /> 1872 </attached> 1804 1873 <controller> 1805 1874 <WaypointPatrolController alertnessradius=5000 team=0 active=false> … … 1885 1954 <!-- ASTEROIDS & ASTEROID-FIELDS --> 1886 1955 <!-- Asteroids --> 1887 <Model position="9800, -5000, 5700" 1956 <Model 1957 position="9800, -5000, 5700" 1888 1958 yaw="90" 1889 1959 pitch="-90" … … 1929 1999 1930 2000 <?lua 1931 dofile("includes/asteroidField.lua")2001 dofile("includes/asteroidField.lua") 1932 2002 asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0) 1933 ?>2003 ?> 1934 2004 1935 2005 <!-- PLANETS --> 1936 <Planet position="2000,-250,9000" 2006 <Planet 2007 position="2000,-250,9000" 1937 2008 scale=5000 1938 2009 pitch=1 … … 1950 2021 1951 2022 <!-- PICKUPS to make travelling faster --> 1952 <PickupSpawner pickup=hugespeedpickup position=" 8000,-600,17200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />1953 <PickupSpawner pickup= hugespeedpickup position="12700,2400,9200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />2023 <PickupSpawner pickup=hugespeedpickup position="11473,1275,7689" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" /> 2024 <PickupSpawner pickup=mediumspeedpickup position="9455,1309,16891" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" /> 1954 2025 1955 2026 <!-- ----------------Rotating SpaceStation--------------- --> … … 1980 2051 name = "Mainship" 1981 2052 radarname = "Mainship" 1982 visible = "true" > 2053 visible = "true" > 2054 <events> 2055 <visibility> 2056 <EventTrigger invert=true> 2057 <events> 2058 <trigger> 2059 <EventListener event="dockdelay3" /> 2060 </trigger> 2061 </events> 2062 </EventTrigger> 2063 </visibility> 2064 </events> 1983 2065 <controller> 1984 2066 <WaypointController team=1 active="true" > … … 1993 2075 <attached> 1994 2076 <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" /> 2077 <DistanceTriggerBeacon name="NPC" /> 1995 2078 <!-- <Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150" yaw=56 pitch=-4 roll=0 /> 1996 2079 <Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 /> … … 2020 2103 2021 2104 <!-- PARTICLE EFFECT --> 2022 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime= 500 loop=0 startdelay=0.5>2105 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=600 loop=0 startdelay=0.5> 2023 2106 <events> 2024 2107 <spawn> 2025 <EventListener event=" timerEnd" />2108 <EventListener event="dockdelay3" /> 2026 2109 </spawn> 2027 2110 </events> 2028 2111 </ParticleSpawner> 2029 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime= 500 loop=0 startdelay=0>2112 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=600 loop=0 startdelay=0> 2030 2113 <events> 2031 2114 <spawn> 2032 <EventListener event=" timerEnd" />2115 <EventListener event="dockdelay3" /> 2033 2116 </spawn> 2034 2117 </events> 2035 2118 </ParticleSpawner> 2036 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime= 500 loop=0 startdelay=0>2119 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=600 loop=0 startdelay=0> 2037 2120 <events> 2038 2121 <spawn> 2039 <EventListener event=" timerEnd" />2122 <EventListener event="dockdelay3" /> 2040 2123 </spawn> 2041 2124 </events> 2042 2125 </ParticleSpawner> 2043 2126 2044 <!-- TODO: End the game > 2127 <!-- The fire is set -> 2128 <EventTrigger name="kaboom1" activations="1" stayactive="true" delay=3 > 2129 <events> 2130 <trigger> 2131 <EventListener event="dockdelay2" /> 2132 </trigger> 2133 </events> 2134 </EventTrigger> 2135 2136 <ParticleSpawner position="-12370,-21954.7,24993.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=0> 2137 <events> 2138 <spawn> 2139 <EventListener event="kaboom1" /> 2140 </spawn> 2141 </events> 2142 </ParticleSpawner> 2143 2144 <ParticleSpawner position="-11983.6,-21599,25172.2" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2145 <events> 2146 <spawn> 2147 <EventListener event="kaboom1" /> 2148 </spawn> 2149 </events> 2150 </ParticleSpawner> 2151 2152 <ParticleSpawner position="-12738.7,-22278.6,24827.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2153 <events> 2154 <spawn> 2155 <EventListener event="kaboom1" /> 2156 </spawn> 2157 </events> 2158 </ParticleSpawner> 2159 2160 <ParticleSpawner position="-11830.5,-22207.2,24714.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2161 <events> 2162 <spawn> 2163 <EventListener event="kaboom1" /> 2164 </spawn> 2165 </events> 2166 </ParticleSpawner> 2167 2168 <ParticleSpawner position="-11772.2,-21992.9,25151.8" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2169 <events> 2170 <spawn> 2171 <EventListener event="kaboom1" /> 2172 </spawn> 2173 </events> 2174 </ParticleSpawner> 2175 2176 <ParticleSpawner position="-12953.1,-22107.5,24330.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2177 <events> 2178 <spawn> 2179 <EventListener event="kaboom1" /> 2180 </spawn> 2181 </events> 2182 </ParticleSpawner--> 2183 2184 2185 <!-- TODO: End the game --> 2045 2186 <Script code="Mission endMission true" onLoad="false" times="1" > 2046 2187 <events> 2047 2188 <trigger> 2048 <EventListener event= timerEnd/>2189 <EventListener event="dockdelay4" /> 2049 2190 </trigger> 2050 2191 </events> … … 2053 2194 <events> 2054 2195 <trigger> 2055 <EventListener event=" timerEnd" />2056 </trigger> 2057 </events> 2058 </Script -->2196 <EventListener event="inExplosionRange" /> 2197 </trigger> 2198 </events> 2199 </Script> 2059 2200 2060 2201 </Scene> -
code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9991 r9992 22 22 <LevelInfo 23 23 name = "(iii) John Vane: Escape the Bastards" 24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters "24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters." 25 25 tags = "mission" 26 26 screenshot = "EscapeTheBastards.png" … … 284 284 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 285 285 </collisionShapes> 286 <controller>286 <controller> 287 287 <WaypointController team=1> 288 288 </WaypointController> … … 424 424 <!-- @Triggers: Attakers, Fight one by one --> 425 425 426 <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>427 <events>428 <trigger>429 <EventListener event="attacker" />430 </trigger>431 </events>432 <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>433 <events>434 <trigger>435 <EventListener event="attacker" />436 </trigger>437 </events>438 <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>439 <events>440 <trigger>441 <EventListener event="attacker" />442 </trigger>443 </events>444 </EventTrigger>445 </EventTrigger>446 </EventTrigger>426 <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1> 427 <events> 428 <trigger> 429 <EventListener event="attacker" /> 430 </trigger> 431 </events> 432 <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1> 433 <events> 434 <trigger> 435 <EventListener event="attacker" /> 436 </trigger> 437 </events> 438 <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1> 439 <events> 440 <trigger> 441 <EventListener event="attacker" /> 442 </trigger> 443 </events> 444 </EventTrigger> 445 </EventTrigger> 446 </EventTrigger> 447 447 448 448 … … 486 486 487 487 488 Hint: He will blink with his lamp489 490 PS: Remind the gravitation field"488 Hint: He will blink with his lamp 489 490 PS: Remind the gravitation field" 491 491 492 492 493 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />493 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 494 494 <complete-effects> 495 495 <AddQuest questId="defend.2" /> … … 501 501 <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all." 502 502 503 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />503 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 504 504 <complete-effects> 505 505 <AddQuest questId="leave.3" /> … … 673 673 <!--Asteroids Field--> 674 674 675 <?lua for i=0,650,1 do676 x=math.random(-8000,-1000)677 y=math.random(-2345,2345)678 z=math.random(-2500,2500)679 scale=math.random(20,70)680 ?>681 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005675 <?lua for i=0,650,1 do 676 x=math.random(-8000,-1000) 677 y=math.random(-2345,2345) 678 z=math.random(-2500,2500) 679 scale=math.random(20,70) 680 ?> 681 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 682 682 enablecollisiondamage = true > 683 <attached>684 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>685 </attached>686 <collisionShapes>687 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />688 </collisionShapes>689 </MovableEntity>690 <?lua end ?>691 692 <!--Asteroids Field end -->693 694 695 <!--Asteroids Random696 697 "The game lags, when you're flying far away"698 699 700 <?lua for i=0,300,1 do701 x=math.random(-12000,4000)702 y=math.random(-8000,8000)703 z=math.random(-8000,8000)704 ?>705 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005683 <attached> 684 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 685 </attached> 686 <collisionShapes> 687 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 688 </collisionShapes> 689 </MovableEntity> 690 <?lua end ?> 691 692 <!--Asteroids Field end --> 693 694 695 <!--Asteroids Random 696 697 "The game lags, when you're flying far away" 698 699 700 <?lua for i=0,300,1 do 701 x=math.random(-12000,4000) 702 y=math.random(-8000,8000) 703 z=math.random(-8000,8000) 704 ?> 705 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 706 706 enablecollisiondamage = true > 707 <attached>708 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>709 </attached>710 <collisionShapes>707 <attached> 708 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 709 </attached> 710 <collisionShapes> 711 711 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 712 712 </collisionShapes> 713 </MovableEntity>714 <?lua end ?>713 </MovableEntity> 714 <?lua end ?> 715 715 --> 716 <!--Asteroids Random end-->717 718 <!--Asteroid Elipse-->716 <!--Asteroids Random end--> 717 718 <!--Asteroid Elipse--> 719 719 <!-- LAAAGS :-( 720 720 721 "The game lags, when you're flying far away" 721 "The game lags, when you're flying far away" 722 722 723 723 <?lua … … 757 757 <attached> 758 758 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 759 <?lua if k == 5 then ?><attached> <!--asteroid fog-->759 <?lua if k == 5 then ?><attached> <!--asteroid fog--> 760 760 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 761 761 </attached> <?lua end ?> … … 864 864 <!-- LAAAGS :-( 865 865 866 "The game lags, when you're flying far away"866 "The game lags, when you're flying far away" 867 867 868 868 <?lua … … 871 871 ?> 872 872 --> 873 <!-- Anotherplanet END-->874 875 <!-- Homeplanet Architecture-->873 <!-- Anotherplanet END--> 874 875 <!-- Homeplanet Architecture--> 876 876 <!-- -3000,12000,-6990 = Billboard position--> 877 877 878 <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >878 <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" > 879 879 <collisionShapes> 880 880 <SphereCollisionShape radius="70" position="0,0,0" /> 881 881 </collisionShapes> 882 </Model>882 </Model> 883 883 --> 884 884 885 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >886 <attached>887 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>888 </attached>889 <collisionShapes>890 <SphereCollisionShape radius="70" />891 </collisionShapes>892 </MovableEntity>893 894 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >895 <attached>896 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>897 </attached>898 <collisionShapes>899 <SphereCollisionShape radius="90" />900 </collisionShapes>901 </MovableEntity>902 903 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >904 <attached>905 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>906 </attached>907 <collisionShapes>908 <SphereCollisionShape radius="90" />909 </collisionShapes>910 </MovableEntity>911 912 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >913 <attached>914 <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/>915 </attached>916 <collisionShapes>917 <SphereCollisionShape radius="155" />918 </collisionShapes>919 </MovableEntity>920 921 922 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >923 <attached>924 <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/>925 </attached>926 <collisionShapes>927 <SphereCollisionShape radius="150" />928 </collisionShapes>929 </MovableEntity>930 931 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >932 <attached>933 <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/>934 </attached>935 <collisionShapes>936 <SphereCollisionShape radius="100" />937 </collisionShapes>938 </MovableEntity>939 940 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >941 <attached>942 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>943 </attached>944 <collisionShapes>945 <SphereCollisionShape radius="70" />946 </collisionShapes>947 </MovableEntity>948 949 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >950 <attached>951 <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/>952 </attached>953 <collisionShapes>954 <SphereCollisionShape radius="85" />955 </collisionShapes>956 </MovableEntity>957 958 <!-- Homeplanet Architecture END-->959 960 961 <!-- Portal-->885 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 886 <attached> 887 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 888 </attached> 889 <collisionShapes> 890 <SphereCollisionShape radius="70" /> 891 </collisionShapes> 892 </MovableEntity> 893 894 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 895 <attached> 896 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 897 </attached> 898 <collisionShapes> 899 <SphereCollisionShape radius="90" /> 900 </collisionShapes> 901 </MovableEntity> 902 903 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 904 <attached> 905 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 906 </attached> 907 <collisionShapes> 908 <SphereCollisionShape radius="90" /> 909 </collisionShapes> 910 </MovableEntity> 911 912 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 913 <attached> 914 <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/> 915 </attached> 916 <collisionShapes> 917 <SphereCollisionShape radius="155" /> 918 </collisionShapes> 919 </MovableEntity> 920 921 922 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 923 <attached> 924 <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/> 925 </attached> 926 <collisionShapes> 927 <SphereCollisionShape radius="150" /> 928 </collisionShapes> 929 </MovableEntity> 930 931 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 932 <attached> 933 <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/> 934 </attached> 935 <collisionShapes> 936 <SphereCollisionShape radius="100" /> 937 </collisionShapes> 938 </MovableEntity> 939 940 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 941 <attached> 942 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 943 </attached> 944 <collisionShapes> 945 <SphereCollisionShape radius="70" /> 946 </collisionShapes> 947 </MovableEntity> 948 949 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 950 <attached> 951 <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/> 952 </attached> 953 <collisionShapes> 954 <SphereCollisionShape radius="85" /> 955 </collisionShapes> 956 </MovableEntity> 957 958 <!-- Homeplanet Architecture END--> 959 960 961 <!-- Portal--> 962 962 <Template name=PortalDefault> 963 963 <PortalEndPoint> … … 973 973 974 974 975 <!-- Portal END-->976 977 978 <!-- The Cave-->975 <!-- Portal END--> 976 977 978 <!-- The Cave--> 979 979 <!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 --> 980 980 981 <!-- Enemies-->981 <!-- Enemies--> 982 982 <Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90"> 983 983 <templates> … … 1166 1166 </StaticEntity> 1167 1167 1168 <!-- 15 Boxes forward END -->1169 <!-- 18 Boxes right-->1168 <!-- 15 Boxes forward END --> 1169 <!-- 18 Boxes right--> 1170 1170 1171 1171 <?lua
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