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Ignore:
Timestamp:
Nov 26, 2006, 10:15:51 PM (17 years ago)
Author:
marcscha
Message:

Double Weapon Manager implementation

File:
1 edited

Legend:

Unmodified
Added
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  • branches/playability/src/world_entities/weapons/weapon_manager.cc

    r9869 r9961  
    413413  for(int i = 0; i < this->slotCount; i++)
    414414  {
    415     firingWeapon = this->currentSlotConfig[i].currentWeapon;
    416     if( firingWeapon != NULL) firingWeapon->requestAction(WA_SHOOT);
     415          firingWeapon = this->currentSlotConfig[i].currentWeapon;
     416          if( firingWeapon != NULL) firingWeapon->requestAction(WA_SHOOT);
    417417  }
    418418  this->crosshair->setRotationSpeed(500);
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