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Ignore:
Timestamp:
Sep 1, 2006, 8:06:39 PM (18 years ago)
Author:
bensch
Message:

renamed newclassid to classid and newobjectlist to objectlist

Location:
branches/new_class_id/src/story_entities/menu
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/new_class_id/src/story_entities/menu/game_menu.cc

    r9709 r9715  
    4444#include "class_id.h"
    4545//! This creates a Factory to fabricate a GameMenu
    46 NewObjectListDefinitionID(GameMenu, CL_GAME_MENU);
     46ObjectListDefinitionID(GameMenu, CL_GAME_MENU);
    4747CREATE_FACTORY(GameMenu);
    4848
     
    192192
    193193      bool first = true;
    194       for(NewObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin();
     194      for(ObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin();
    195195          it != StoryEntity::objectList().end();
    196196          ++it)
  • branches/new_class_id/src/story_entities/menu/game_menu.h

    r9709 r9715  
    2222class GameMenu : virtual public GameWorld, virtual public EventListener
    2323{
    24   NewObjectListDeclaration(GameMenu);
     24  ObjectListDeclaration(GameMenu);
    2525  public:
    2626    GameMenu(const TiXmlElement* root = NULL);
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