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Ignore:
Timestamp:
Feb 19, 2013, 10:25:42 AM (11 years ago)
Author:
jo
Message:

Merging presentationHS12 back to the trunk.

Location:
code/trunk
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/weapons/weaponmodes/HsW01.cc

    r8855 r9526  
    6161        this->delay_ = 0.0f;
    6262        this->setMunitionName("LaserMunition");
     63        this->mesh_ = "laserbeam.mesh";
     64        this->sound_ = "sounds/Weapon_HsW01.ogg";
     65
    6366
    6467        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&HsW01::shot, this)));
    6568        this->delayTimer_.stopTimer();
    6669
    67         this->setDefaultSound("sounds/Weapon_HsW01.ogg");
     70        this->setDefaultSound(this->sound_);
    6871    }
    6972
     
    7881        XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode);
    7982        XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode);
     83        XMLPortParam(HsW01, "projectileMesh", setMesh, getMesh, xmlelement, mode);
     84        XMLPortParam(HsW01, "sound", setSound, getSound, xmlelement, mode);
    8085    }
    8186
     
    108113        Projectile* projectile = new Projectile(this);
    109114        Model* model = new Model(projectile);
    110         model->setMeshSource("laserbeam.mesh");
     115        model->setMeshSource(mesh_);
    111116        model->setCastShadows(false);
    112117        projectile->attach(model);
  • code/trunk/src/modules/weapons/weaponmodes/HsW01.h

    r8855 r9526  
    6161        private:
    6262            /**
     63            @brief Set the mesh.
     64            @param mesh The mesh name.
     65            */
     66            void setMesh(const std::string& mesh)
     67                { this->mesh_ = mesh; }
     68
     69            /**
     70            @brief Get the mesh.
     71            @return Returns the mesh name.
     72            */
     73            const std::string& getMesh() const
     74                { return this->mesh_; }
     75
     76            /**
     77            @brief Set the sound.
     78            @param mesh The Sound name.
     79            */
     80            void setSound(const std::string& sound)
     81                { this->sound_ = sound; }
     82
     83            /**
     84            @brief Get the sound.
     85            @return Returns the sound name.
     86            */
     87            const std::string& getSound() const
     88                { return this->sound_; }
     89
     90            /**
    6391            @brief Set the material.
    6492            @param material The material name.
     
    85113
    86114            std::string material_; //!< The material.
     115            std::string mesh_; //!< The mesh.
     116            std::string sound_; //!< The sound.
     117
     118
     119
    87120            float speed_; //!< The speed of the fired projectile.
    88121            float delay_; //!< The firing delay.
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