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Ignore:
Timestamp:
Feb 19, 2013, 10:25:42 AM (11 years ago)
Author:
jo
Message:

Merging presentationHS12 back to the trunk.

Location:
code/trunk
Files:
6 edited
10 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/gallery.oxw

    r9350 r9526  
    6868      <Model position="0,20,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun.mesh" />
    6969      <Model position="0,40,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun-s.mesh" />
    70       <Model position="0,60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="laserbeam.mesh" />
     70      <Model position="0,60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="LaserBeam.mesh" />
    7171      <Model position="0,80,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="rocket.mesh" />
    7272      <Model position="0,-20,-40" yaw="90" pitch="-90" roll="0" scale="5" mesh="hs-w01.mesh" />
  • code/trunk/data/levels/includes/weaponSettingsEscort.oxi

    r9416 r9526  
    1414        </links>
    1515        <Weapon>
    16           <attached>
    17             <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
    18             <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    19             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /-->
    20           </attached>
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    23           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
     16          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" />
     17          <!--HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /-->
    2418        </Weapon>
    2519        <Weapon>
    26           <attached>
    27             <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
    28             <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    29             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /-->
    30           </attached>
    31           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    32           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    33           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     20          <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" />
     21          <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /-->
    3422        </Weapon>
    3523      </WeaponPack>
  • code/trunk/data/levels/pong.oxw

    r9348 r9526  
    9393<!-- TODO: Create a Pong Score Sound and include it here.
    9494This WorldSound works, but doesn't make sense, since it is played together with ambient/moodDependedDirectory/Ganymede.ogg -->
    95             <!--WorldSound name="scoreSound" position="0,0,0" source="ambient/default/Earth.ogg" >
     95            <!--WorldSound name="scoreSound" position="0,0,0" source="sounds/PongScore_cut.ogg" >
    9696              <events>
    9797                <play>
  • code/trunk/data/levels/templates/lodInformation.oxt

    r8706 r9526  
    1515      <MeshLodInformation mesh=CuboidLandingZone.mesh enabled=false/>
    1616      <MeshLodInformation mesh=HydroHarvester.mesh enabled=false />
     17      <MeshLodInformation mesh=turretHead.mesh enabled=false />
     18      <MeshLodInformation mesh=LaserBeam.mesh enabled=false/>
    1719
    1820      <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
  • code/trunk/data/levels/templates/spaceshipEscort.oxt

    r9416 r9526  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipassffcameras
     4   camerapositiontemplate = spaceshipescortcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    3939  >
    4040    <engines>
    41       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
    42       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
     41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
     42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
    4343    </engines>
    4444    <attached>
     
    6262</Template>
    6363
    64 <Template name=spaceshipassffcameras defaults=0>
     64<Template name=spaceshipescortcameras defaults=0>
    6565  <SpaceShip>
    6666    <camerapositions>
    67       <CameraPosition position="0,13, 40" drag=true mouselook=true />
    68       <CameraPosition position="0,20, 80" drag=true mouselook=true />
     67      <CameraPosition position="0,15, 60" drag=true mouselook=true />
     68      <CameraPosition position="0,20, 90" drag=true mouselook=true />
    6969      <CameraPosition position="0,30,120" drag=true mouselook=true />
    7070    </camerapositions>
     
    7272</Template>
    7373
    74 <Template name=spaceshipassffengine baseclass=MultiStateEngine>
     74<Template name=spaceshipescortengine baseclass=MultiStateEngine>
    7575  <MultiStateEngine
    7676   boostfactor    = 2.2
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