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Timestamp:
Jul 30, 2012, 9:25:47 PM (12 years ago)
Author:
jo
Message:

Trying to find quick fixes for dynamic match. Somehow gametypes getNumberOfPlayer() function is broken, so I created a new, local function. Furthermore the rocket usage is in conflict with colouring spaceships, so I changed the spaceship model. Surprisingly the usage of spaceshipswallow and adding 7 bots caused my system to freeze some seconds after the gametype started.

Location:
code/branches/presentation2012merge
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation2012merge/data/levels/dynamicMatch.oxw

    r9272 r9338  
    1010  include("stats.oxo")
    1111  include("templates/spaceshipAssff.oxt")
     12  include("templates/spaceshipSwallow.oxt")
     13  include("templates/spaceshipPirate.oxt")
    1214  include("templates/spaceshipGhost.oxt")
    1315  include("dynamicMatchHUD.oxo")
     
    3941<!-- -----------12-Spawnpoints around the planet------------- -->
    4042<!-- inner Spawnpoints -->
    41 <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    42 <TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    43 <TeamSpawnPoint team=0 position="0,1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    44 <TeamSpawnPoint team=0 position="0,-1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    45 <TeamSpawnPoint team=0 position="0,0,1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    46 <TeamSpawnPoint team=0 position="0,0,-1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
     43<TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     44<TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     45<TeamSpawnPoint team=0 position="0,1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     46<TeamSpawnPoint team=0 position="0,-1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     47<TeamSpawnPoint team=0 position="0,0,1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     48<TeamSpawnPoint team=0 position="0,0,-1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
    4749<!--outer Spawnpoints -->
    48 <TeamSpawnPoint team=0 position="2000,0,0" lookat="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    49 <TeamSpawnPoint team=0 position="-2000,0,0" lookat="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    50 <TeamSpawnPoint team=0 position="0,2000,0" lookat="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    51 <TeamSpawnPoint team=0 position="0,-2000,0" lookat="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    52 <TeamSpawnPoint team=0 position="0,0,2000" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    53 <TeamSpawnPoint team=0 position="0,0,-2000" lookat="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
     50<TeamSpawnPoint team=0 position="2000,0,0" lookat="0,0,1" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     51<TeamSpawnPoint team=0 position="-2000,0,0" lookat="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     52<TeamSpawnPoint team=0 position="0,2000,0" lookat="0,1,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     53<TeamSpawnPoint team=0 position="0,-2000,0" lookat="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     54<TeamSpawnPoint team=0 position="0,0,2000" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     55<TeamSpawnPoint team=0 position="0,0,-2000" lookat="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
    5456
    5557<?lua
     
    6466                createSpaceStationPar(0,2,1,2,1,4,1,50)
    6567              ?>
    66                 <TeamSpawnPoint team=2 position="20,20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    67                 <TeamSpawnPoint team=2 position="-20,-20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    68                 <TeamSpawnPoint team=2 position="-10,10,20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
     68                <TeamSpawnPoint team=2 position="20,20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     69                <TeamSpawnPoint team=2 position="-20,-20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
     70                <TeamSpawnPoint team=2 position="-10,10,20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate/>
    6971            </attached>
    7072          </StaticEntity>
  • code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc

    r9286 r9338  
    8282        this->numberOf[killer]=0;
    8383        this->tutorial=true;
    84         this->pointsPerTime=0.0f;
     84        this->pointsPerTime=1.0f;
    8585        this->setHUDTemplate("DynamicmatchHUD");
    8686    }
     
    453453    {
    454454        //pigs: 1 + every 6th player is a pig
    455         if ( (1+this->getNumberOfPlayers()/6) > numberOf[piggy])
     455        if ( (1 + getPlayerCount()/6) > numberOf[piggy])
    456456        {
    457457            notEnoughPigs=true;
     
    502502        }
    503503        //killers: every 4th player is a killer
    504         if (getNumberOfPlayers()/4 > numberOf[killer])
     504        if (getPlayerCount()/4 > numberOf[killer])
    505505        {
    506506            notEnoughKillers=true;
  • code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.h

    r8727 r9338  
    8181            SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
    8282
     83
    8384        protected:
     85            inline int getPlayerCount() const
     86                 { return this->numberOf[chaser] + numberOf[piggy] + this->numberOf[killer]; }
    8487
    8588            std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here
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