- Timestamp:
 - Jul 4, 2006, 8:41:55 PM (19 years ago)
 - Location:
 - branches/presentation/src/world_entities
 - Files:
 - 
          
- 2 edited
 
- 
          environments/model_entity.cc (modified) (1 diff)
 - 
          projectiles/rail_projectile.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
branches/presentation/src/world_entities/environments/model_entity.cc
r9167 r9169 72 72 { 73 73 Vector v(x,y,z); 74 v.debug(); 74 75 v.normalize(); 76 v.debug(); 77 75 78 if (this->momentum == NULL) 76 79 this->momentum = new Quaternion; 77 80 *this->momentum = Quaternion(angle, v); 81 82 this->momentum->debug(); 78 83 } 79 84 80 85 void ModelEntity::tick(float dt) 81 86 { 82 printf("TEST\n");83 87 if (this->speed != NULL) 84 88 this->shiftCoor(*this->speed * dt); 85 89 86 90 if (this->momentum != NULL) 87 this->shiftDir(*this->momentum * dt); 91 { 92 this->shiftDir((*this->momentum * dt ).getNormalized()); 93 //this->getAbsDir().debug(); 94 } 88 95 }  - 
        
branches/presentation/src/world_entities/projectiles/rail_projectile.cc
r9167 r9169 39 39 this->setClassID(CL_RAIL_PROJECTILE, "RailProjectile"); 40 40 41 this->loadModel("models/projectiles/ test_projectile.obj", 100);41 this->loadModel("models/projectiles/laser_projectile.obj", 100); 42 42 43 43 this->setMinEnergy(10);  
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