Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 9128 in orxonox.OLD


Ignore:
Timestamp:
Jul 4, 2006, 2:42:28 PM (18 years ago)
Author:
rennerc
Message:

spawningpoints only load on server

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/story_entities/multi_player_world_data.cc

    r9008 r9128  
    109109ErrorMessage MultiPlayerWorldData::loadWorldEntities(const TiXmlElement* root)
    110110{
    111   /* load the spawning points */
    112   const TiXmlElement* element = root->FirstChildElement("SpawningPoints");
    113   if( element == NULL)
    114   {
    115     PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n");
    116   }
    117   else
    118   {
    119     element = element->FirstChildElement();
    120     // load Players/Objects/Whatever
    121     PRINTF(4)("Loading Spawning Points\n");
    122     while( element != NULL)
    123     {
    124       BaseObject* created = Factory::fabricate(element);
    125       if( created != NULL )
    126         printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName());
    127 
    128       element = element->NextSiblingElement();
    129       glmis->step();
    130     }
    131     PRINTF(4)("Done loading Spawning Points\n");
     111  const TiXmlElement* element = NULL;
     112 
     113  if( NetworkManager::getInstance()->isGameServer() )
     114  {
     115    /* load the spawning points */
     116    element = root->FirstChildElement("SpawningPoints");
     117    if( element == NULL)
     118    {
     119      PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n");
     120    }
     121    else
     122    {
     123      element = element->FirstChildElement();
     124      // load Players/Objects/Whatever
     125      PRINTF(4)("Loading Spawning Points\n");
     126      while( element != NULL)
     127      {
     128        BaseObject* created = Factory::fabricate(element);
     129        if( created != NULL )
     130          printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName());
     131
     132        element = element->NextSiblingElement();
     133        glmis->step();
     134      }
     135      PRINTF(4)("Done loading Spawning Points\n");
     136    }
    132137  }
    133138
Note: See TracChangeset for help on using the changeset viewer.