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Changeset 8662 in orxonox.OLD


Ignore:
Timestamp:
Jun 21, 2006, 4:12:13 AM (18 years ago)
Author:
patrick
Message:

bsp: md3 less debug output

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/bsp_model/src/lib/graphics/importer/md3/md3_model.cc

    r8661 r8662  
    125125  void MD3Model::tick(float time)
    126126  {
    127     PRINTF(0)("tick\n");
    128127    if(this->md3Data == NULL)
    129128      return;
     
    132131
    133132    this->tick(time, this->md3Data);
    134     PRINTF(0)("tick finished\n");
    135133  }
    136134
     
    165163      MD3Mesh* mesh = data->meshes[i];
    166164
    167 
    168         //interpolate mesh frame between the 2 current mesh frames
    169       PRINTF(0)(" interpolate from %i, to %i\n", data->animationState.currentFrame, data->animationState.nextFrame);
     165      //interpolate mesh frame between the 2 current mesh frames
    170166      if( data->header->boneFrameNum > 1)
    171167        this->interpolateMeshFrame( data,
     
    178174                                    mesh->meshFrames[data->animationState.currentFrame],
    179175                                    0.0f, mesh, i);
    180 
    181 
    182176
    183177      // draw vertex normals if needed
     
    195189        }
    196190      }
    197 
    198 
    199191    }
    200192
     
    256248  void MD3Model::draw() const
    257249  {
    258     PRINTF(0)("draw\n");
    259250    //draw current bone frame
    260251    this->draw(this->md3Data);
    261     PRINTF(0)("draw finished\n");
    262252  }
    263253
     
    669659
    670660
    671      PRINTF(0)("anim op: %i\n", data->op);
    672661    switch( data->op) {
    673662
     
    696685          }
    697686        }
    698         PRINTF(0)("interpolate fraction: %f, curr frame: %i, fps: %i, time: %f\n", data->animationState.interpolationFraction, data->animationState.currentFrame, data->animation->fps, time);
    699687        break;
    700688
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