- Timestamp:
 - Jun 16, 2006, 7:12:01 PM (19 years ago)
 - Location:
 - branches/bsp_model/src/lib/graphics/importer/md3
 - Files:
 - 
          
- 2 edited
 
- 
          md3_animation_cfg.cc (modified) (1 diff)
 - 
          md3_data.h (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
branches/bsp_model/src/lib/graphics/importer/md3/md3_animation_cfg.cc
r8546 r8547 188 188 Tokenizer::tokenize(line, tokens, " \t\n\r\f/"); 189 189 190 /* while( !tokens.empty())191 {192 PRINTF(5)("token: %s\n", tokens.back().c_str());193 tokens.pop_back();194 }*/195 190 anim->fps = atoi(tokens.back().c_str()); tokens.pop_back(); 196 191 anim->numLoopFrames = atoi(tokens.back().c_str()); tokens.pop_back();  - 
        
branches/bsp_model/src/lib/graphics/importer/md3/md3_data.h
r8490 r8547 25 25 #include "md_model_structure.h" 26 26 27 #include <map> 28 27 29 28 30 //! These are the needed defines for the max values when loading .MD2 files 29 31 #define MD3_IDENT (('3'<<24) + ('P'<<16) + ('D'<<8) + 'I') //!< the md3 identifier tag in the bin file 30 32 #define MD3_VERSION 15 //!< the md2 version in the header 31 #define MD2_MAX_TRIANGLES 4096 //!< maximal triangles count32 #define MD2_MAX_VERTICES 2048 //!< maximal vertices count33 #define MD2_MAX_TEXCOORDS 2048 //!< maximal tex coordinates34 #define MD2_MAX_FRAMES 512 //!< maximal frames35 #define MD2_MAX_SKINS 32 //!< maximal skins36 #define MD2_MAX_FRAMESIZE (MD2_MAX_VERTICES * 4 + 128) //!< maximal framesize37 33 38 #define NUM_VERTEX_NORMALS 162 //!< number of vertex normals39 #define SHADEDOT_QUANT 16 //!< shade dot quantity - no idea what it is40 41 //! This stores the speed of the animation between each key frame - currently conflicting with the animation framework42 #define kAnimationSpeed 12.0f //!< animation speed43 34 44 35  
Note: See TracChangeset
          for help on using the changeset viewer.
      


            






