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Ignore:
Timestamp:
May 14, 2011, 5:30:26 PM (13 years ago)
Author:
dafrick
Message:

Turns out my pervious fix actually induced a bug, this fix should take care of both problems.

File:
1 edited

Legend:

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  • code/trunk/src/orxonox/overlays/InGameConsole.cc

    r8482 r8484  
    534534        {
    535535            this->bActive_ = false;
     536            GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed.
    536537            InputManager::getInstance().leaveState("console");
    537538            this->shell_->unregisterListener(this);
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